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July 10, 2012 20:05
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| // IDDA v0.99b5 config file | |
| // IDDA Q2WF cfg v1.3 by Rom | |
| // See comments for more info | |
| // All games | |
| weapon 0 "all weapons" | |
| weapon 1 "shotgun" | |
| weapon 2 "super shotgun" | |
| weapon 3 "grenade launcher" | |
| weapon 4 "rocket launcher" | |
| // Q1, QW | |
| //Removed Q1 kills since they aren't used and I need the space for the 3 q2wf weapons over | |
| //64 weapon limit | |
| //weapon 5 "axe" | |
| //weapon 6 "nailgun" | |
| //weapon 7 "super nailgun" | |
| //weapon 8 "lightning gun" | |
| //Exchanged values with Q1 weapons | |
| weapon 5 "homing rocket" | |
| weapon 6 "napalm grenade" | |
| weapon 7 "lasercutter grenade" | |
| // Q2 | |
| weapon 9 "blaster" | |
| weapon 10 "machinegun" | |
| weapon 11 "chaingun" | |
| weapon 12 "hyperblaster" | |
| weapon 13 "railgun" | |
| weapon 14 "BFG" | |
| weapon 15 "grenade" | |
| weapon 16 "grapple" | |
| // All games | |
| weapon 20 "quad rocket" | |
| weapon 21 "telefrag" | |
| weapon 22 "squish" | |
| //WF | |
| weapon 23 "mega chaingun" | |
| weapon 24 "laserball" | |
| weapon 25 "goodyear" | |
| weapon 26 "proximity grenade" | |
| weapon 27 "cluster grenade" | |
| weapon 28 "pipebomb" | |
| weapon 29 "flamethrower" | |
| weapon 30 "biosentry" | |
| weapon 31 "shrapnel grenade" | |
| weapon 32 "cluster rocket" | |
| weapon 33 "disease" | |
| weapon 34 "sniper rifle" | |
| weapon 35 "SHC rifle" | |
| weapon 36 "needler" | |
| weapon 37 "infected dart" | |
| weapon 38 "dart" | |
| weapon 39 "napalm rocket" | |
| weapon 40 "lightning gun" | |
| weapon 41 "tesla coil" | |
| weapon 42 "magnotron" | |
| weapon 43 "shock grenade" | |
| weapon 44 "flare gun" | |
| weapon 45 "pellet rocket launcher" | |
| weapon 46 "turret grenade" | |
| weapon 47 "plasma bomb" | |
| weapon 48 "nail gun" | |
| weapon 49 "sentry gun" | |
| weapon 50 "kamikaze" | |
| weapon 51 "tranquilizer dart" | |
| weapon 52 "supply depot" | |
| weapon 53 "sentry killer" | |
| weapon 54 "stinger" | |
| weapon 55 "knife" | |
| weapon 56 "freezer" | |
| weapon 57 "AK47" | |
| weapon 58 "pistol" | |
| weapon 59 "laser" | |
| weapon 60 "camera" | |
| weapon 61 "M16" | |
| weapon 62 "MP5" | |
| weapon 63 "mortar" | |
| weapon 64 "decoy" | |
| // Deaths | |
| death_t 0 "all causes" | |
| death_t 1 "lava" | |
| death_t 2 "slime" | |
| death_t 3 "drowning" | |
| death_t 4 "falling" | |
| death_t 5 "teleporter" | |
| death_t 6 "explosion" | |
| death_t 7 "nails" | |
| death_t 8 "squishing" | |
| death_t 9 "lightning" | |
| // | |
| // Quake 1 | |
| // | |
| Q1_x_killedby_y 1 "% chewed on %'s boomstick" | |
| Q1_x_killedby_y 5 "% was ax-murdered by %" | |
| Q1_x_killedby_y 2 "% ate two loads of %'s buckshot" | |
| Q1_x_killedby_y 6 "% was nailed by %" | |
| Q1_x_killedby_y 7 "% was punctured by %" | |
| Q1_x_killedby_y 3 "% eats %'s pineapple" | |
| Q1_x_killedby_y 3 "% was gibbed by %'s grenade" | |
| Q1_x_killedby_y 4 "% was gibbed by %'s rocket" | |
| Q1_x_killedby_y 4 "% rides %'s rocket" | |
| Q1_x_killedby_y 8 "% accepts %'s shaft" | |
| Q1_x_killedby_y 8 "% accepts %'s discharge" | |
| Q1_x_killedby_y 21 "% was telefragged by %" | |
| Q1_selfkill 0 "% suicides" | |
| Q1_selfkill 0 "% becomes bored with life" | |
| Q1_selfkill 3 "% tries to put the pin back in" | |
| Q1_selfkill 8 "% discharges into the water." | |
| Q1_teamkill 0 "% mows down a teammate" | |
| Q1_teamkill 0 "% checks his glasses" | |
| Q1_teamkill 0 "% gets a frag for the other team" | |
| Q1_teamkill 0 "% loses another friend" | |
| Q1_death 0 "% died" | |
| Q1_death 1 "% ate a lavaball" | |
| Q1_death 1 "% burst into flames" | |
| Q1_death 1 "% turned into hot slag" | |
| Q1_death 1 "% visits the Volcano God" | |
| Q1_death 2 "% gulped a load of slime" | |
| Q1_death 2 "% can't exist on slime alone" | |
| Q1_death 3 "% sleeps with the fishes" | |
| Q1_death 3 "% sucks it down" | |
| Q1_death 4 "% fell to his death" | |
| Q1_death 5 "% tried to leave" | |
| Q1_death 6 "% blew up" | |
| Q1_death 7 "% was spiked" | |
| Q1_death 8 "% was squished" | |
| // | |
| // Quakeworld | |
| // | |
| QW_x_killedby_y 1 "% chewed on %'s boomstick" | |
| QW_x_killedby_y 2 "% ate 2 loads of %'s buckshot" | |
| QW_x_killedby_y 3 "% eats %'s pineapple" | |
| QW_x_killedby_y 3 "% was gibbed by %'s grenade" | |
| QW_x_killedby_y 4 "% was gibbed by %'s rocket" | |
| QW_x_killedby_y 4 "% rides %'s rocket" | |
| QW_x_killedby_y 5 "% was ax-murdered by %" | |
| QW_x_killedby_y 6 "% was nailed by %" | |
| QW_x_killedby_y 7 "% was punctured by %" | |
| QW_x_killedby_y 8 "% accepts %'s shaft" | |
| QW_x_killedby_y 8 "% accepts %'s discharge" | |
| QW_x_killedby_y 20 "% was smeared by %'s quad rocket" | |
| QW_x_killedby_y 20 "% was brutalized by %'s quad rocket" | |
| QW_x_kills_y 20 "% rips % a new one" | |
| QW_x_killedby_y 21 "% was telefragged by %" | |
| QW_x_killedby_y 21 "% was telespawnfragged by %" | |
| QW_x_kills_y 22 "% squishes %" | |
| QW_selfkill 0 "% suicides" | |
| QW_selfkill 0 "% becomes bored with life" | |
| QW_selfkill 3 "% tries to put the pin back in" | |
| QW_selfkill 8 "% discharges into the lava" | |
| QW_selfkill 8 "% discharges into the slime" | |
| QW_selfkill 8 "% discharges into the water." | |
| QW_selfkill 8 "% electrocutes himself." | |
| QW_teamkill 0 "% squished a teammate" | |
| QW_teamkill 0 "% mows down a teammate" | |
| QW_teamkill 0 "% checks his glasses" | |
| QW_teamkill 0 "% gets a frag for the other team" | |
| QW_teamkill 0 "% loses another friend" | |
| QW_death 0 "% died" | |
| QW_death 1 "% ate a lavaball" | |
| QW_death 1 "% burst into flames" | |
| QW_death 1 "% turned into hot slag" | |
| QW_death 1 "% visits the Volcano God" | |
| QW_death 2 "% gulped a load of slime" | |
| QW_death 2 "% can't exist on slime alone" | |
| QW_death 3 "% sleeps with the fishes" | |
| QW_death 3 "% sucks it down" | |
| QW_death 4 "% fell to his death" | |
| QW_death 5 "% tried to leave" | |
| QW_death 6 "% blew up" | |
| QW_death 7 "% was spiked" | |
| QW_death 8 "% was squished" | |
| QW_death 9 "% was zapped" | |
| // | |
| // Q2 all versions | |
| // Note: Some changed because WF changed the messages subtly and idda is case sensitive | |
| //1.3 had to swap the dart and infected dart death messages because they were switched | |
| Q2_x_killedby_y 0 "% was killed by %" | |
| Q2_x_killedby_y 1 "% was gunned down by %" | |
| Q2_x_killedby_y 2 "% was blown away by %'s Super Shotgun" | |
| Q2_x_killedby_y 3 "% was popped by %'s Grenade" | |
| Q2_x_killedby_y 3 "% was shredded by %'s Shrapnel" | |
| Q2_x_killedby_y 4 "% almost dodged %'s Rocket" | |
| Q2_x_killedby_y 4 "% ate %'s Rocket" | |
| Q2_x_killedby_y 9 "% was blasted by %" | |
| Q2_x_killedby_y 10 "% was machinegunned by %" | |
| Q2_x_killedby_y 11 "% was cut in half by %'s Chaingun" | |
| Q2_x_killedby_y 12 "% was melted by %'s HyperBlaster" | |
| Q2_x_killedby_y 13 "% was railed by %" | |
| Q2_x_killedby_y 14 "% couldn't hide from %'s BFG" | |
| Q2_x_killedby_y 14 "% was disintegrated by %'s BFG blast" | |
| Q2_x_killedby_y 14 "% saw the pretty lights from %'s BFG" | |
| Q2_x_killedby_y 15 "% caught %'s HandGrenade" | |
| Q2_x_killedby_y 15 "% didn't see %'s HandGrenade" | |
| Q2_x_killedby_y 15 "% feels %'s pain" | |
| Q2_x_killedby_y 16 "% was caught by %'s grapple" | |
| Q2_x_killedby_y 21 "% tried to invade %'s personal space" | |
| //WF | |
| Q2_x_killedby_y 23 "% was cut to ribbons by %'s Mega Chaingun" | |
| Q2_x_killedby_y 24 "% was fried by %'s Laserball" | |
| Q2_x_killedby_y 25 "% was popped by %'s Goodyear Grenade" | |
| Q2_x_killedby_y 26 "% swallowed %'s Proximity Grenade" | |
| Q2_x_killedby_y 27 "% was ripped by %'s Cluster Grenade" | |
| Q2_x_killedby_y 28 "% fell for %'s Pipebomb" | |
| Q2_x_killedby_y 29 "% was burned by %'s Flame" | |
| Q2_x_killedby_y 29 "% was charred by %'s FlameThrower" | |
| Q2_x_killedby_y 30 "% was overdosed by %'s Biosentry" | |
| Q2_x_killedby_y 31 "% was pithed by %'s Shrapnel Grenade" | |
| Q2_x_killedby_y 32 "% was splattered by %'s Cluster Rocket" | |
| Q2_x_killedby_y 33 "% died from %'s Disease" | |
| Q2_x_killedby_y 34 "% was slaughtered by %'s Sniper Rifle" | |
| Q2_x_killedby_y 34 "% had her legs shot out by %'s Sniper Rifle" | |
| Q2_x_killedby_y 34 "% had his legs shot out by %'s Sniper Rifle" | |
| Q2_x_killedby_y 34 "% had her head blown off by %'s Sniper Rifle" | |
| Q2_x_killedby_y 34 "% had his head blown off by %'s Sniper Rifle" | |
| Q2_x_killedby_y 35 "% burst into flames from %'s SHC Rifle" | |
| Q2_x_killedby_y 36 "% was needled by %" | |
| Q2_x_killedby_y 37 "% was infected by %'s Dart" | |
| Q2_x_killedby_y 38 "% was pierced by %'s Dart" | |
| Q2_x_killedby_y 39 "% was smoked by %'s Napalm Rocket" | |
| Q2_x_killedby_y 40 "% saw lightning from %'s Lightning Gun" | |
| Q2_x_killedby_y 41 "% was exposed to %'s tesla coil" | |
| Q2_x_killedby_y 42 "% was sucked into %'s magnotron" | |
| Q2_x_killedby_y 43 "% was shocked by %" | |
| Q2_x_killedby_y 44 "% was snuffed by %'s Flare" | |
| Q2_x_killedby_y 44 "% was embarrassed to be toasted by %'s Flare Gun" | |
| Q2_x_killedby_y 45 "% was pelted by %" | |
| Q2_x_killedby_y 46 "% was plugged by %'s Turret Grenade." | |
| Q2_x_killedby_y 47 "% was vaporized by %" | |
| Q2_x_killedby_y 48 "% was nailed by %" | |
| Q2_x_killedby_y 49 "% was laid low by %'s Sentry Gun" | |
| Q2_x_killedby_y 49 "% was liquidated by %'s Sentry Gun Rocket" | |
| Q2_x_killedby_y 50 "% didn't survive %'s Kamikaze run" | |
| Q2_x_killedby_y 51 "% didn not escape %'s Tranquilizer Dart" | |
| Q2_x_killedby_y 52 "% was blown to bits by %'s Supply Depot" | |
| Q2_x_killedby_y 52 "% was in the way when % blew up a Supply Depot" | |
| Q2_x_killedby_y 53 "% got in the way of %'s Sentry Killer Rocket" | |
| Q2_x_killedby_y 54 "% was stopped by %'s Stinger" | |
| Q2_x_killedby_y 55 "% was stabbed in the back by %'s Knife" | |
| Q2_x_killedby_y 55 "% was punctured by %'s Knife" | |
| Q2_x_killedby_y 56 "% was iced by %'s Freezer" | |
| Q2_x_killedby_y 57 "% became swiss cheese from %'s AK47" | |
| Q2_x_killedby_y 58 "% was assassinated by %'s Pistol" | |
| Q2_x_killedby_y 59 "% saw %'s Light" | |
| Q2_x_killedby_y 60 "% smiled for %'s Camera" | |
| Q2_x_killedby_y 61 "% was shredded by %'s M16" | |
| Q2_x_killedby_y 62 "% was punctured by %'s MP5" | |
| Q2_x_killedby_y 63 "% got bopped by %'s mortar round" | |
| Q2_x_killedby_y 64 "% was humiliated by %'s decoy." | |
| //Exchanged values with Q1 weapons | |
| Q2_x_killedby_y 5 "% was slammed by %'s Homing Rocket" | |
| Q2_x_killedby_y 6 "% got crispy from %'s Napalm Grenade" | |
| Q2_x_killedby_y 7 "% was sliced and diced by %'s LaserCutter Grenade" | |
| Q2_selfkill 0 "% suicides." | |
| Q2_selfkill 0 "% killed self." | |
| Q2_selfkill 0 "% killed himself." | |
| Q2_selfkill 0 "% killed herself." | |
| Q2_selfkill 0 "% killed itself." | |
| Q2_selfkill 3 "% tripped on his own grenade." | |
| Q2_selfkill 3 "% tripped on her own grenade." | |
| Q2_selfkill 3 "% tripped on its own grenade." | |
| Q2_selfkill 4 "% blew himself up." | |
| Q2_selfkill 4 "% blew herself up." | |
| Q2_selfkill 4 "% blew itself up." | |
| Q2_selfkill 14 "% should have used a smaller gun." | |
| Q2_selfkill 15 "% tried to put the pin back in." | |
| Q2_death 0 "% died." | |
| Q2_death 0 "% was in the wrong place." | |
| Q2_death 0 "% got blasted." | |
| Q2_death 0 "% saw the light." | |
| Q2_death 0 "% found a way out." | |
| Q2_death 1 "% melted." | |
| Q2_death 1 "% does a back flip into the lava." | |
| Q2_death 3 "% sank like a rock." | |
| Q2_death 4 "% cratered." | |
| Q2_death 6 "% blew up." | |
| Q2_death 8 "% was squished." | |
| //WF | |
| Q2_selfkill 0 "% died while trying to feign." | |
| Q2_selfkill 0 "% discharges in the water." | |
| // | |
| // Q1/QW ClanRing | |
| // | |
| Q1_x_killedby_y 1 "% was disembowled by %'s shotgun" | |
| Q1_x_killedby_y 2 "% ate 2 loads of %'s buckshot" | |
| Q1_x_killedby_y 2 "% eats 2 scoops of %'s lead shot" | |
| Q1_x_killedby_y 3 "% was destroyed by %'s grenade" | |
| Q1_x_killedby_y 3 "% was blown to chunks by %'s grenade" | |
| Q1_x_killedby_y 3 "% gets intimate with %'s grenade" | |
| Q1_x_killedby_y 4 "% was annihilated by %" | |
| Q1_x_killedby_y 4 "% was blown to chunks by %'s rocket" | |
| Q1_x_killedby_y 4 "% is shish-kebabed by %'s rocket" | |
| Q1_x_killedby_y 5 "% was axe-murdered by %" | |
| Q1_x_killedby_y 5 "% was decapitated by %'s axe" | |
| Q1_x_killedby_y 6 "% was body pierced by %" | |
| Q1_x_killedby_y 7 "% was ventilated by %" | |
| Q1_x_killedby_y 8 "% takes a bath with %'s lightning gun" | |
| Q1_x_killedby_y 8 "% gets a warm fuzzy feeling from %" | |
| Q1_x_killedby_y 8 "% was massacred by %" | |
| Q1_selfkill 3 "% tries to play soccer with a grenade" | |
| Q1_selfkill 3 "% forgot that grenades explode" | |
| Q1_selfkill 4 "% discovers blast radius" | |
| Q1_selfkill 8 "% checks the batteries on his thunderbolt" | |
| Q1_selfkill 8 "% tries to heat the pool" | |
| Q1_death 0 "% was flattened" | |
| Q1_death 0 "% was skewered" | |
| Q1_death 0 "% realizes he doesn't have gills" | |
| Q1_death 0 "% discovered the hazards of toxic waste" | |
| Q1_death 0 "% picked a bad place to swim" | |
| Q1_death 0 "% discovers gravity" | |
| QW_x_killedby_y 1 "% was disembowled by %'s shotgun" | |
| QW_x_killedby_y 2 "% eats 2 scoops of %'s lead shot" | |
| QW_x_killedby_y 3 "% was destroyed by %'s grenade" | |
| QW_x_killedby_y 3 "% was blown to chunks by %'s grenade" | |
| QW_x_killedby_y 3 "% gets intimate with %'s grenade" | |
| QW_x_killedby_y 4 "% was annihilated by %" | |
| QW_x_killedby_y 4 "% was blown to chunks by %'s rocket" | |
| QW_x_killedby_y 4 "% is shish-kebabed by %'s rocket" | |
| QW_x_killedby_y 5 "% was axe-murdered by %" | |
| QW_x_killedby_y 5 "% was decapitated by %'s axe" | |
| QW_x_killedby_y 6 "% was body pierced by %" | |
| QW_x_killedby_y 7 "% was ventilated by %" | |
| QW_x_killedby_y 8 "% takes a bath with %'s lightning gun" | |
| QW_x_killedby_y 8 "% gets a warm fuzzy feeling from %" | |
| QW_x_killedby_y 8 "% was massacred by %" | |
| QW_selfkill 3 "% tries to play soccer with a grenade" | |
| QW_selfkill 3 "% forgot that grenades explode" | |
| QW_selfkill 4 "% discovers blast radius" | |
| QW_selfkill 8 "% checks the batteries on his thunderbolt" | |
| QW_selfkill 8 "% tries to heat the pool" | |
| QW_death 0 "% was flattened" | |
| QW_death 0 "% was skewered" | |
| QW_death 0 "% realizes he doesn't have gills" | |
| QW_death 0 "% discovered the hazards of toxic waste" | |
| QW_death 0 "% picked a bad place to swim" | |
| QW_death 0 "% discovers gravity" | |
| // | |
| // Q2 Rocket Arena 2 | |
| // | |
| Q2_x_killedby_y 1 "% takes %'s lead" | |
| Q2_x_killedby_y 2 "% munches on %'s buckshot" | |
| Q2_x_killedby_y 10 "% was perforated by %" | |
| Q2_x_killedby_y 11 "% was shredded by %" | |
| Q2_x_killedby_y 3 "% takes %'s pill" | |
| Q2_x_killedby_y 4 "% trips over %'s rocket" | |
| Q2_x_killedby_y 4 "% was splattered by %'s rocket" | |
| Q2_x_killedby_y 13 "% rides %'s rail" | |
| Q2_x_killedby_y 14 "% was incinerated %'s BFG" | |
| Q2_selfkill 0 "% goes boom" | |
| Q2_selfkill 0 "% checks the safety" | |
| // | |
| // Q2 Lithium | |
| // | |
| Q2_x_killedby_y 16 "% was disemboweled by %" | |
| // | |
| // Q2 CTF by Zoid (beta) | |
| // | |
| Q2_CTF_capture 0 "% captured the RED flag!" | |
| Q2_CTF_capture 0 "% captured the BLUE flag!" | |
| Q2_CTF_assist 0 "% gets an assist" |
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