Created
January 8, 2015 11:12
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insane moria escape
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!+ C Mana:Cold>rest | |
You sit down and rest your tired bones. | |
!+ C Mana:Cold> | |
*a Troll* has arrived from the east. | |
!+ C Mana:Cold>whois tev | |
*a Troll* strongly hits your body. | |
You feel a sharp pain there! | |
!+ C HP:Fine Mana:Cold *a Troll*:Healthy>Tev the Man Adventurer is a level twenty-five Beorning Adventurer. | |
Is playing from *.net. | |
!+ C HP:Fine Mana:Cold *a Troll*:Healthy>f | |
You lightly slash *a Troll*'s left hand and tickle it. | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine>You flee head over heels. | |
PANIC! You couldn't escape! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
PANIC! You can't quit the fight! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine>f | |
You are already attempting to flee! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You flee head over heels. | |
PANIC! You couldn't escape! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You flee head over heels. | |
PANIC! You couldn't escape! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You slash *a Troll*'s left hand and tickle it. | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
*a Troll* sends you sprawling with a powerful bash. | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine>f | |
You feel less protected. | |
*a Troll* strongly hits your body. | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
Your head stops stinging. | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine>You are already attempting to flee! | |
!+ C HP:Fine Mana:Cold *a Troll*:Fine> | |
You flee head over heels. | |
PANIC! You couldn't escape! | |
*a Troll* hits your body very hard. | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You flee head over heels. | |
PANIC! You couldn't escape! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>f | |
You are already attempting to flee! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You flee head over heels. | |
PANIC! You couldn't escape! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You barely slash *a Troll*'s right arm and tickle it. | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
*a Troll* sends you sprawling with a powerful bash. | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>f | |
*a Troll* hits your body extremely hard and shatters it. | |
You feel a sharp pain there! | |
That really HURT! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
You try to flee, but cannot! | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine> | |
Your head stops stinging. | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>You are already attempting to flee! | |
You flee head over heels. | |
You flee east. | |
Dimrill Road | |
A mountain troll (t), wielding a stone club, is sleeping here. | |
Exits: =north=, =south=, =west=. | |
!+ C HP:Hurt Mana:Cold> | |
*a Troll* has arrived from the west. | |
!+ C HP:Hurt Mana:Cold> | |
*a Troll* quickly approaches, trying to hit you. | |
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>s | |
*a Troll* hits your right foot extremely hard and shatters it. | |
That really HURT! | |
You are wracked with overwhelming PAIN! | |
!+ C HP:Bad Mana:Cold *a Troll*:Fine>No way! You are fighting for your life! | |
!+ C HP:Bad Mana:Cold *a Troll*:Fine>f | |
PANIC! You can't quit the fight! | |
!+ C HP:Bad Mana:Cold *a Troll*:Fine>You are already attempting to flee! | |
!+ C HP:Bad Mana:Cold *a Troll*:Fine>s | |
No way! You are fighting for your life! | |
You flee head over heels. | |
You flee south. | |
Dimrill Road | |
Exits: =north=, =south=. | |
!+ C HP:Bad Mana:Cold>s | |
Azaghâl's Way | |
Exits: =north=, =east=, =south=, =west=. | |
Boom-Doom! Boom-Doom! Boom-Doom! | |
!+ C HP:Bad Mana:Cold>w | |
*a Troll* has arrived from the north. | |
Azaghâl's Way | |
Exits: =east=, west. | |
!+ C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: east, west. | |
The ground no longer feels frosty. | |
!O C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: north, east, south. | |
!O C HP:Bad Mana:Cold>s | |
Azaghâl's Way | |
Exits: north, west. | |
!O C HP:Bad Mana:Cold>w | |
Durin's Chimney | |
Exits: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Durin's Chimney | |
Exits: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Azaghâl's Way | |
Exits: north, east. | |
!O C HP:Bad Mana:Cold>n | |
Azaghâl's Way | |
Exits: south, west. | |
!O C HP:Bad Mana:Cold>w | |
Narvi's Smelting Hall | |
Exits: north, east, south. | |
!O C HP:Bad Mana:Cold>s | |
Stair Chamber | |
Nuclear the Noldo, wielding an engraved broadsword, is standing here. | |
Exits: north, south, down. | |
Nuclear leaves north. | |
You follow Nuclear. | |
Narvi's Smelting Hall | |
Exits/emulated: north, east, south. | |
The ground no longer feels frosty. | |
!O C HP:Bad Mana:Cold>d | |
Nuclear leaves east. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: north, east, south. | |
!O C HP:Bad Mana:Cold>Alas, you cannot go that way... | |
Nuclear leaves south. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: south, west. | |
!O C HP:Bad Mana:Cold> | |
Nuclear leaves east. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: north, east. | |
!O C HP:Bad Mana:Cold> | |
Nuclear leaves east. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: east, west. | |
!O C HP:Bad Mana:Cold> | |
*a Troll* has arrived from the east. | |
!O C HP:Bad Mana:Cold> | |
*a Troll* leaves west. | |
!O C HP:Bad Mana:Cold> | |
Nuclear leaves west. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: east, west. | |
!O C HP:Bad Mana:Cold>w | |
Nuclear leaves west. | |
You follow Nuclear. | |
Azaghâl's Way | |
Exits/emulated: north, east. | |
!O C HP:Bad Mana:Cold>w | |
Nuclear leaves north. | |
You follow Nuclear. | |
Azaghâl's Way | |
*a Troll* is standing here. | |
Exits/emulated: north, east. | |
Nuclear begins some strange incantations... | |
Narvi's Smelting Hall | |
Exits: north, east, south. | |
!O C HP:Bad Mana:Cold>n | |
Alas, you cannot go that way... | |
!O C HP:Bad Mana:Cold>Azaghâl's Way | |
Exits: south, west. | |
!O C HP:Bad Mana:Cold>s | |
Narvi's Smelting Hall | |
Exits: north, east, south. | |
!O C HP:Bad Mana:Cold>s | |
Stair Chamber | |
Exits: north, south, down. | |
![ C HP:Bad Mana:Cold>d | |
A Ceremonial Hall | |
An eyeless white rat with nasty teeth scurries about. | |
An eyeless white rat with nasty teeth scurries about. | |
An eyeless white rat with nasty teeth scurries about. | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: east, west, up, down. | |
The ground no longer feels frosty. | |
![ C HP:Bad Mana:Cold>d | |
The Cavern Crossroads | |
Exits: east, west, up, down. | |
!O C HP:Bad Mana:Cold>cs | |
cast 'cure serious' | |
You start to concentrate... | |
cs | |
cs | |
You begin to see scars fade away and a feeling of health comes over you. | |
You bleed from open wounds. | |
You are wracked with overwhelming PAIN! | |
!O C HP:Bad Mana:Cold>cast 'cure serious' | |
You start to concentrate... | |
You begin to see scars fade away and a feeling of health comes over you. | |
!O C HP:Wounded Mana:Icy>cast 'cure serious' | |
Alas, not enough mana flows through you... | |
!O C HP:Wounded Mana:Icy>cs | |
cast 'cure serious' | |
Alas, not enough mana flows through you... | |
!O C HP:Wounded Mana:Icy>arm | |
*a grim Man* has arrived from above. | |
*a dreadful Orc* has arrived from above. | |
A lithe orc has arrived from above. | |
!O C HP:Wounded Mana:Icy>cast 'armour' | |
Alas, not enough mana flows through you... | |
!O C HP:Wounded Mana:Icy>f | |
You flee head over heels. | |
You flee east. | |
Durin's Way | |
Exits: [north], east, west. | |
!O C HP:Wounded Mana:Icy> | |
*a grim Man* has arrived from the west. | |
*a dreadful Orc* has arrived from the west. | |
A lithe orc has arrived from the west. | |
!O C HP:Wounded Mana:Icy>w | |
The Cavern Crossroads | |
Exits: east, west, up, down. | |
The ground no longer feels frosty. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
*a grim Man*, wielding a dark broadsword, is standing here. | |
*a dreadful Orc*, wielding an engraved broadsword, is standing here. | |
A shadowy and lithe orc stands here, half-hidden in the darkness. | |
Exits: [north], east, west. | |
*a grim Man* leaves east. | |
*a dreadful Orc* leaves east. | |
A lithe orc leaves east. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
*a grim Man*, wielding a dark broadsword, is standing here. | |
*a dreadful Orc*, wielding an engraved broadsword, is standing here. | |
A shadowy and lithe orc stands here, half-hidden in the darkness. | |
Exits: east, west. | |
*a grim Man* leaves west. | |
*a dreadful Orc* leaves west. | |
A lithe orc leaves west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
A huge stone troll looms overhead, ready to crush your body. | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
Exits: east, west. | |
!O C HP:Wounded Mana:Icy>e | |
A huge stone troll has arrived from the west. | |
!O C HP:Wounded Mana:Icy>Durin's Way | |
Exits: (north), east, west. | |
!O C HP:Wounded Mana:Icy>e | |
Before Durin's Chimney | |
A large cave troll sniffs the air, sensing an intruder is near. | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Chimney | |
A dark orkish archer is wielding a very vicious-looking bow. | |
Exits: east, west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Chimney | |
Exits: (east), west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
A dark orkish archer is wielding a very vicious-looking bow. | |
A dark orkish archer is wielding a very vicious-looking bow. | |
A sturdy pack horse is standing here. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark troll, black as night, rushes forth from the shadows. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
Exits: east, (west). | |
You swiftly dodge a darkened orc's attempt to hit you. | |
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e | |
PANIC! You can't quit the fight! | |
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>No way! You are fighting for your life! | |
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e | |
No way! You are fighting for your life! | |
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e | |
No way! You are fighting for your life! | |
You flee head over heels. | |
You flee east. | |
Durin's Way | |
Exits: east, west. | |
!O C HP:Wounded Mana:Icy>f | |
You flee head over heels. | |
You flee east. | |
Durin's Way | |
Exits: [north], east, west. | |
!O C HP:Wounded Mana:Icy>e | |
e | |
Western Gathering Hall | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Icy>Mustering Stairs | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
Exits: [north], east, (south), west, up, down. | |
A darkened orc barely hits your head and tickles it. | |
!= C HP:Wounded Mana:Icy a darkened orc:Healthy>e | |
You flee head over heels. | |
You flee east. | |
Durin's Way | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
Exits: east, south, west. | |
!O C HP:Wounded Mana:Icy>Durin's Way | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
Exits: (north), east, (south), west. | |
!O C HP:Wounded Mana:Icy>e | |
The Central Gathering Hall | |
A huge water-drake is coiled here. | |
Exits: north, east, south, west, ~\down/~. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
Exits: east, west. | |
!O C HP:Wounded Mana:Icy>e | |
Durin's Way | |
A great black orc stands here, eager for combat. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark-skinned orc, born of the tunnels, draws his weapon. | |
A dark orkish archer is wielding a very vicious-looking bow. | |
A dark orkish archer is wielding a very vicious-looking bow. | |
A dark orkish archer is wielding a very vicious-looking bow. | |
Exits: east, west. | |
!O C HP:Wounded Mana:Icy>e | |
A Great Hall | |
Exits: north, east, west. | |
!O C HP:Wounded Mana:Icy>e | |
A Great Hall | |
Exits: east, (south), west. - s:statuary. | |
!O C HP:Wounded Mana:Icy>oes | |
s | |
open exit s | |
You don't see any exit there. | |
!O C HP:Wounded Mana:Icy>Small Alcove | |
Exits: (north), west. - s:statuary. | |
!= C HP:Wounded Mana:Icy>cen | |
close exit north | |
Ok. | |
!= C HP:Wounded Mana:Icy> | |
Some close noise can be heard from the north. | |
!= C HP:Wounded Mana:Icy>cast 'block door' exit n | |
Alas, not enough mana flows through you... | |
Some very close noise can be heard from the north. | |
!= C HP:Wounded Mana:Icy> | |
The slab is opened from the other side. | |
A great black orc has arrived from the north. | |
A darkened orc has arrived from the north. | |
A darkened orc has arrived from the north. | |
A darkened orc has arrived from the north. | |
A dark orkish archer has arrived from the north. | |
A dark orkish archer has arrived from the north. | |
A dark orkish archer has arrived from the north. | |
!= C HP:Wounded Mana:Icy>cast 'block door' exit n | |
You swiftly dodge a darkened orc's attempt to slash you. | |
!= C HP:Wounded Mana:Icy a darkened orc:Healthy>Impossible! You can't concentrate enough. | |
You flee head over heels. | |
You flee west. | |
Top of a Hidden Stair | |
Exits: east, down. - n:slab. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
Exits: up, down. | |
You have found a cavern-wing! | |
A cavern-wing leaves up sneaking. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
A dripping yellow fungus hangs here, clinging to the crevices and walls. | |
Exits: up, down. | |
Your sudden entrance has disturbed the sensitive blooms on the fungus, | |
causing some of them to open and release their spores into the air. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
Exits: east, up. | |
![ C HP:Wounded Mana:Icy>e | |
Hidden Stair | |
A dripping yellow fungus hangs here, clinging to the crevices and walls. | |
Exits: west, down. | |
Your sudden entrance has disturbed the sensitive blooms on the fungus, | |
causing some of them to open and release their spores into the air. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
Exits: up, down. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
Exits: up, down. | |
![ C HP:Wounded Mana:Icy>d | |
Hidden Stair | |
Exits: north, up. | |
![ C HP:Wounded Mana:Icy>sc | |
42/137 hits, 9/130 mana, and 57/100 moves. | |
![ C HP:Wounded Mana:Icy>rest | |
You sit down and rest your tired bones. | |
![ C HP:Wounded Mana:Icy> | |
You hear some very far noise from above. | |
![ C HP:Wounded Mana:Icy>st | |
You stop resting, and stand up. | |
![ C HP:Wounded Mana:Icy> | |
A great black orc yells faintly from above 'Krgh! Indruders!' in Orkish. | |
![ C HP:Wounded Mana:Cold> | |
You hear some rather far noise from the north. | |
![ C HP:Wounded Mana:Cold>sc | |
44/137 hits, 16/130 mana, and 64/100 moves. | |
![ C HP:Wounded Mana:Cold>sc | |
44/137 hits, 16/130 mana, and 65/100 moves. | |
![ C HP:Wounded Mana:Cold>n | |
Bottom of a Hidden Stair | |
Exits: south, [west]. | |
![ C HP:Wounded Mana:Cold>sc | |
45/137 hits, 17/130 mana, and 65/100 moves. | |
![ C HP:Wounded Mana:Cold> | |
You hear some very far noise from the south. | |
![ C HP:Wounded Mana:Cold>stat | |
OB: 20%, DB: 51%, PB: 35%, Armour: 54%. Wimpy: 50. Mood: wimpy. | |
Needed: 447,309 xp, 0 tp. Lauren: 100. Alert: normal. | |
Affected by: | |
- noquit | |
- novoid | |
- panic | |
- a critical wound at the body (clean) | |
- shield | |
- stored spell earthquake | |
- stored spell earthquake | |
![ C HP:Wounded Mana:Cold> | |
You bleed from open wounds. | |
![ C HP:Wounded Mana:Cold>cc | |
cast 'cure critic' | |
You muster all of your concentration... | |
You can feel the broken bones within you heal and reshape themselves. | |
![ C HP:Wounded Mana:Icy> | |
Some close noise can be heard from the west. | |
![ C HP:Wounded Mana:Icy> | |
A darkened orc has arrived from the south. | |
![ C HP:Wounded Mana:Icy>oew | |
open exit w | |
Ok. | |
![ C HP:Wounded Mana:Icy>w | |
Ceremonial Hall | |
Exits: north, (east), west. - e:stairwell. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
A strange bat-like creature is flitting around. | |
A strange bat-like creature is flitting around. | |
A strange bat-like creature is flitting around. | |
A strange bat-like creature is flitting around. | |
A strange bat-like creature is flitting around. | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Hwáin's Well Hall | |
Exits: =north=, east, =south=, =west=. | |
!+ C HP:Wounded Mana:Icy>w | |
You feel bolder. | |
!+ C HP:Wounded Mana:Icy>Hwáin's Well | |
Exits: =north=, =east=, =south=, =west=. | |
!+ C HP:Wounded Mana:Icy>w | |
Hwáin's Well Hall | |
Exits: =north=, =east=, =south=, west. | |
!+ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Frór's Avenue | |
Exits: east, west. | |
![ C HP:Wounded Mana:Icy>w | |
Durin's Chimney | |
Exits: =north=, east, =west=. | |
!+ C HP:Wounded Mana:Icy>n | |
Durin's Chimney | |
Exits: north, (east), =south=. - e:cleft. | |
!+ C HP:Wounded Mana:Icy>e | |
The Foot of the Endless Stair | |
Exits: (west), up. | |
![ C HP:Wounded Mana:Icy>d | |
Alas, you cannot go that way... | |
![ C HP:Wounded Mana:Icy>u | |
The Endless Stair | |
Exits: up, down. | |
![ C HP:Wounded Mana:Icy>u | |
The Endless Stair | |
Exits: (south), up, down. - n:exit s:exit. | |
The ground no longer feels frosty. | |
![ C HP:Wounded Mana:Icy>s | |
Durin's Chimney | |
Exits: (north), =south=, =west=. - n:stairway. | |
!+ C HP:Wounded Mana:Icy>w | |
Durin's Chimney | |
Exits: =east=, =south=. | |
!+ C HP:Wounded Mana:Icy>s | |
Durin's Chimney | |
Exits: =north=, =east=, =west=. | |
!+ C HP:Wounded Mana:Icy>w | |
Hwáin's Way | |
A mountain troll, wielding a stone club, is sleeping here. | |
A mountain troll, wielding a stone club, is sleeping here. | |
Exits: =east=, =west=. | |
!+ C HP:Wounded Mana:Icy>w | |
Hwáin's Way | |
A hefty stone club is on the ground. | |
Exits: north, =east=, south, =west=. | |
!+ C HP:Wounded Mana:Icy>n | |
Exhausted Mines | |
Exits: south, west. | |
![ C HP:Wounded Mana:Icy>w | |
The Deep Shaft | |
Exits: north, east, south, west, down. | |
![ C HP:Wounded Mana:Icy>n | |
Exhausted Mines | |
Exits: south, west. | |
![ C HP:Wounded Mana:Icy>w | |
Exhausted Mines | |
Exits: east, south, west. | |
![ C HP:Wounded Mana:Icy>w | |
Exhausted Mines | |
Exits: north, east. | |
![ C HP:Wounded Mana:Icy>n | |
Exhausted Mines | |
Exits: east, south, west. | |
![ C HP:Wounded Mana:Icy>e | |
Exhausted Mines | |
Exits: north, west. | |
![ C HP:Wounded Mana:Icy>n | |
Exhausted Mines | |
Exits: south, west. | |
![ C HP:Wounded Mana:Icy>w | |
Sloping Passage | |
Exits: east, south, up. | |
![ C HP:Wounded Mana:Icy>s | |
Sloping Passage | |
Exits: north, south, west. | |
![ C HP:Wounded Mana:Icy>w | |
Sloping Passage | |
Some tough lichen grows on the rocks. | |
Exits: east, south, west. | |
![ C HP:Wounded Mana:Icy>s | |
Bottom of a Long Stair | |
Exits: north, south, up. | |
![ C HP:Wounded Mana:Icy>sc | |
50/171 hits, 11/130 mana, and 53/107 moves. | |
![ C HP:Wounded Mana:Icy>cs | |
cast 'cure serious' | |
Alas, not enough mana flows through you... | |
![ C HP:Wounded Mana:Icy>u | |
A Long Stair | |
Exits: up, down. | |
![ C HP:Wounded Mana:Icy>u | |
A Long Stair | |
Exits: west, up, down. | |
![ C HP:Wounded Mana:Icy>u | |
The Cavern Crossroads | |
*a grim Man*, wielding a dark broadsword, is standing here. | |
Exits: east, west, up, down. | |
!O C HP:Wounded Mana:Cold>w | |
Durin's Way | |
A hefty stone club is on the ground. | |
Exits: east, west. | |
!O C HP:Wounded Mana:Cold>w | |
Durin's Way | |
Exits: east, west. | |
!O C HP:Wounded Mana:Cold>w | |
n | |
Durin's Way | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Cold>Róin's Scar | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: north, south. | |
!O C HP:Wounded Mana:Cold>n | |
Róin's Scar | |
A tiny warning sign is here. | |
Exits: north, south. | |
!O C HP:Wounded Mana:Cold>n | |
w | |
Róin's Scar | |
Exits: south, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>Róin's Scar | |
Exits: north, east. - s:seal. | |
!O C HP:Wounded Mana:Cold Move:Tired>n | |
Róin's Scar | |
Exits: north, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>n | |
Róin's Scar | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: south, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Róin's Scar | |
Exits: east, west, down. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Dark Road | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: east, south. | |
!= C HP:Wounded Mana:Cold Move:Tired>s | |
An orkish warrior tries to hit you, but your parry is successful. | |
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>No way! You are fighting for your life! | |
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>s | |
No way! You are fighting for your life! | |
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>f | |
You try to slash an orkish warrior, but he parries successfully. | |
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>An orkish warrior barely slashes your left arm. | |
You flee head over heels. | |
You flee east. | |
Róin's Scar | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: east, west, down. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Dark Road | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
An orkish warrior of the Durghash is here, with a cruel glint in his eye. | |
Exits: east, south. | |
!= C HP:Wounded Mana:Cold Move:Tired>s | |
Dark Road | |
Exits: north, south. | |
!= C HP:Wounded Mana:Cold Move:Tired>s | |
Durin's Way | |
Exits: north, east, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Durin's Way | |
Exits: east, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>s | |
Durin's Way | |
Exits: north, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Durin's Way | |
Exits: east, west. - s:rubbledoor. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Durin's Way | |
Exits: east, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>s | |
Durin's Way | |
Exits: north, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Durin's Way | |
Exits: east, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>s | |
Durin's Way | |
Exits: north, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>s | |
w | |
Durin's Way | |
Exits: north, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>Curving Underground Avenue | |
Exits: east, south. | |
!O C HP:Wounded Mana:Cold Move:Tired>s | |
Bend in Durin's Way | |
Exits: north, east, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Underground Intersection | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Bend in an Underground Road | |
Exits: north, east. | |
!O C HP:Wounded Mana:Cold Move:Tired>n | |
w | |
Underground Square | |
Exits: south, west. - u:stonesquare. | |
!O C HP:Wounded Mana:Cold Move:Tired>Narrow Way | |
Exits: east, west. | |
!= C HP:Wounded Mana:Cold Move:Tired>w | |
Narrow Way | |
Exits: east, west. | |
!= C HP:Wounded Mana:Cold Move:Tired>w | |
Intersection of Roads | |
Exits: north, east, west, up, down. | |
!O C HP:Wounded Mana:Cold Move:Tired>w | |
Level Tunnel | |
Exits: east, west, down. | |
!= C HP:Wounded Mana:Cold Move:Tired>w | |
Level Tunnel | |
Exits: east, west. | |
!= C HP:Wounded Mana:Cold Move:Tired>w | |
Intersection of Four Ways | |
Exits: north, east, south, west. | |
!O C HP:Wounded Mana:Cold Move:Slow>w | |
East-West Tunnel | |
Exits: east, west. | |
!= C HP:Wounded Mana:Cold Move:Slow>w | |
East-West Tunnel | |
Exits: east, west. | |
!= C HP:Wounded Mana:Cold Move:Slow>w | |
East-West Tunnel | |
Exits: east, south, west. | |
!= C HP:Wounded Mana:Cold Move:Slow>w | |
Moving up the slope is really hard. | |
A Bend in the Underground Road | |
Exits: north, east. | |
!O C HP:Wounded Mana:Cold Move:Slow>n | |
Moving up the slope is really hard. | |
The Ruined Plaza | |
Exits: south, west. | |
!O C HP:Wounded Mana:Cold Move:Slow>w | |
On the Great Stairway | |
An eyeless white rat with nasty teeth scurries about. | |
An eyeless white rat with nasty teeth scurries about. | |
An eyeless white rat with nasty teeth scurries about. | |
Exits: east, west. | |
!O C HP:Wounded Mana:Cold Move:Slow>w | |
Inside Durin's Gate | |
Exits: east, south, [west]. | |
!O C HP:Wounded Mana:Cold Move:Slow>w | |
The gates seem to be closed. | |
!O C HP:Wounded Mana:Cold Move:Slow>oew | |
open exit w | |
You push on the heavy stone gates, but nothing happens. | |
!O C HP:Wounded Mana:Cold Move:Slow>s | |
Cargo Road | |
An eyeless white rat with nasty teeth scurries about. | |
Exits: north, east. | |
!O C HP:Wounded Mana:Cold Move:Slow>bob | |
cast 'breath' | |
Alas, not enough mana flows through you... | |
!O C HP:Wounded Mana:Cold Move:Slow> | |
A white rat leaves east. | |
!O C HP:Wounded Mana:Cold Move:Slow>rest | |
You sit down and rest your tired bones. | |
!O C HP:Wounded Mana:Cold Move:Slow>sc | |
48/171 hits, 23/130 mana, and 28/107 moves. | |
!O C HP:Wounded Mana:Cold Move:Slow>sc | |
49/171 hits, 25/130 mana, and 30/107 moves. | |
!O C HP:Wounded Mana:Cold Move:Tired> | |
You hear a death cry from the north. | |
!O C HP:Wounded Mana:Cold Move:Tired>st | |
You stop resting, and stand up. | |
!O C HP:Wounded Mana:Cold Move:Tired>e | |
Warehouse | |
An eyeless white rat with nasty teeth scurries about. | |
Exits: north, west. | |
!O C HP:Wounded Mana:Cold Move:Tired> | |
!O C HP:Wounded Mana:Cold Move:Tired>rest | |
You sit down and rest your tired bones. | |
*a grim Man* has arrived from the west. | |
*a dreadful Orc* has arrived from the west. | |
!O C HP:Wounded Mana:Cold Move:Tired> | |
*a grim Man* begins some strange incantations... | |
!O C HP:Wounded Mana:Cold Move:Tired> | |
*a dreadful Orc* crushes your right hand hard and shatters it. | |
You are wracked with overwhelming PAIN! | |
Your magical shield wears off. | |
!O C HP:Bad Mana:Cold Move:Tired *a dreadful Orc*:Fine> | |
You flee head over heels. | |
You flee north. | |
East-West Tunnel | |
Exits: east, south, west. | |
!= C HP:Bad Mana:Cold Move:Tired>f | |
You flee head over heels. | |
You flee south. | |
Warehouse | |
An eyeless white rat with nasty teeth scurries about. | |
*a grim Man*, wielding a dark broadsword, is standing here. | |
*a dreadful Orc*, wielding a heavy morningstar, is standing here. | |
Exits: north, west. | |
*a grim Man* begins some strange incantations... | |
!O C HP:Bad Mana:Cold Move:Tired>e | |
Alas, you cannot go that way... | |
!O C HP:Bad Mana:Cold Move:Tired> | |
*a dreadful Orc* quickly approaches, trying to crush you. | |
*a grim Man* utters the words 'diesilla barh' | |
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact. | |
You are wracked with overwhelming PAIN! | |
!O C HP:Awful Mana:Cold Move:Tired *a dreadful Orc*:Fine>n | |
*a grim Man* leaves north. | |
You flee head over heels. | |
You flee west. | |
Cargo Road | |
Exits: north, east. | |
!O C HP:Awful Mana:Cold Move:Slow>Inside Durin's Gate | |
The corpse of a white rat is lying here. | |
An eyeless white rat with nasty teeth scurries about. | |
*a Troll* is standing here. | |
Exits: east, south, (west). | |
!O C HP:Awful Mana:Cold Move:Slow>e | |
*a Troll* quickly approaches, trying to hit you. | |
No way! You are fighting for your life! | |
A white rat leaves east. | |
Your attempt to slash *a Troll* fails. | |
!O C HP:Awful Mana:Cold Move:Slow *a Troll*:Fine>e | |
No way! You are fighting for your life! | |
You flee head over heels. | |
You flee west. | |
Under a Grey Stone Cliff | |
A pair of tall, slender holly trees stand by the grey walls. | |
Exits: north, (east), ~west~. | |
You begin to see some clouds. | |
!(~ C HP:Awful Mana:Cold Move:Slow> | |
*a Troll* has arrived from the east. | |
!(~ C HP:Awful Mana:Cold Move:Slow>=w | |
*a Troll* hits your body very hard and shatters it. | |
You are mortally wounded and will die soon if not aided. | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>Arglebargle, glop-glyf!?! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>f | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n | |
You are in a pretty bad shape, unable to do anything! | |
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>w | |
You are in a pretty bad shape, unable to do anything! | |
You feel a sharp pain there! | |
You are dead! Sorry... |
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