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NetMessageNewsEulaRequest ->
<- NetMessageNewsEulaResponse News
<- NetMessageNewsEulaResponse EULA
NetGameMessage data:
msgType - Message type
msgData[2000] - messageData max size of 2000 bytes
NetPluginClientMessage data:
#include "NativeNamedPipe.h"
#include <iostream>
#include <string>
#include <fmt/format.h>
#include <cstdlib>
#include <thread>
std::string paths[] = {
"discord-ipc-",
"app/com.discordapp.Discord/discord-ipc-",
@mdsitton
mdsitton / SpriteFontRenderer.cs
Created October 1, 2024 07:50
Sprite renderer Overhead test
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
[DefaultExecutionOrder(-60)]
public class SpriteTextRenderer : Singleton<SpriteTextRenderer>
{
public struct TextInfo
{