Myriahedral projections (van Wijk, 2008) are not projections in the PROJ sense — there's no forward/inverse formula. They're a mesh-algorithm-projection pipeline:
- Build a fine triangular mesh on the sphere (icosahedral subdivision, graticule grid, or geography-adaptive)
- Assign edge weights (land/ocean crossings, graticule alignment, etc.)
- Compute a minimum spanning tree of the dual graph to decide where to cut
- Unfold the tree of faces flat using per-face gnomonic projections
The result has negligible area and angle distortion at the cost of many interrupts.