Created
January 29, 2012 20:39
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CamerController
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using UnityEngine; | |
using System.Collections; | |
public class CameraController : MonoBehaviour { | |
Vector3 worldUp=new Vector3(0f, 0f, 0f); | |
public GameObject target; | |
public int CameraMode = 1; | |
void Start () { | |
} | |
void Awake() { | |
this.target=GameObject.FindWithTag("target"); | |
} | |
void Update () { | |
if (!this.target) { | |
this.target=GameObject.FindWithTag("target"); | |
} | |
switch (this.CameraMode) { | |
case 1: | |
UpdateMode1(); | |
break; | |
case 2: | |
UpdateMode2(); | |
break; | |
default: | |
UpdateMode2(); | |
break; | |
} | |
} | |
void UpdateMode2() { | |
float tz = 0f+this.target.transform.position.z-5; | |
if (tz>0) tz=0; | |
float ty = 15f+(tz*0.5f); | |
Vector3 wantedPosition = new Vector3(0, ty, tz); | |
this.transform.position = Vector3.Lerp(this.transform.position, wantedPosition, Time.time * 0.0001f); | |
Quaternion wantedRotation = Quaternion.LookRotation(this.target.transform.position - this.transform.position, worldUp); | |
this.transform.rotation = Quaternion.Lerp(this.transform.rotation, wantedRotation, Time.time * 0.0001f); | |
} | |
void UpdateMode1() { | |
float dy = Mathf.Abs(this.target.transform.position.z*2); | |
Vector3 movingTo = new Vector3(0, 15f-(0.5f*dy), -1.5f*dy); | |
this.transform.position-=(this.transform.position-movingTo)/20; | |
this.transform.LookAt(this.target.transform, worldUp); | |
} | |
} | |
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