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March 11, 2021 08:22
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godot get_next_node
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func get_next_node(node): | |
var children = node.get_children() | |
if children: | |
return children[0] | |
else: | |
return _get_next_node_inner(node) | |
func _get_next_node_inner(node): | |
var node_idx = node.get_index() | |
var parent = node.get_parent() | |
var siblings_count = parent.get_child_count() | |
if siblings_count > node_idx+1: | |
return parent.get_child(node_idx+1) | |
else: | |
if parent.filename: | |
return null | |
else: | |
return _get_next_node_inner(parent) |
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it seems it's broken