Created
June 30, 2011 01:56
-
-
Save mebens/1055480 to your computer and use it in GitHub Desktop.
Vector class for my tutorial on Lua metatables.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Vector = {} | |
Vector.__index = Vector | |
function Vector.__add(a, b) | |
if type(a) == "number" then | |
return Vector.new(b.x + a, b.y + a) | |
elseif type(b) == "number" then | |
return Vector.new(a.x + b, a.y + b) | |
else | |
return Vector.new(a.x + b.x, a.y + b.y) | |
end | |
end | |
function Vector.__sub(a, b) | |
if type(a) == "number" then | |
return Vector.new(b.x - a, b.y - a) | |
elseif type(b) == "number" then | |
return Vector.new(a.x - b, a.y - b) | |
else | |
return Vector.new(a.x - b.x, a.y - b.y) | |
end | |
end | |
function Vector.__mul(a, b) | |
if type(a) == "number" then | |
return Vector.new(b.x * a, b.y * a) | |
elseif type(b) == "number" then | |
return Vector.new(a.x * b, a.y * b) | |
else | |
return Vector.new(a.x * b.x, a.y * b.y) | |
end | |
end | |
function Vector.__div(a, b) | |
if type(a) == "number" then | |
return Vector.new(b.x / a, b.y / a) | |
elseif type(b) == "number" then | |
return Vector.new(a.x / b, a.y / b) | |
else | |
return Vector.new(a.x / b.x, a.y / b.y) | |
end | |
end | |
function Vector.__eq(a, b) | |
return a.x == b.x and a.y == b.y | |
end | |
function Vector.__lt(a, b) | |
return a.x < b.x or (a.x == b.x and a.y < b.y) | |
end | |
function Vector.__le(a, b) | |
return a.x <= b.x and a.y <= b.y | |
end | |
function Vector.__tostring(a) | |
return "(" .. a.x .. ", " .. a.y .. ")" | |
end | |
function Vector.new(x, y) | |
return setmetatable({ x = x or 0, y = y or 0 }, Vector) | |
end | |
function Vector.distance(a, b) | |
return (b - a):len() | |
end | |
function Vector:clone() | |
return Vector.new(self.x, self.y) | |
end | |
function Vector:unpack() | |
return self.x, self.y | |
end | |
function Vector:len() | |
return math.sqrt(self.x * self.x + self.y * self.y) | |
end | |
function Vector:lenSq() | |
return self.x * self.x + self.y * self.y | |
end | |
function Vector:normalize() | |
local len = self:len() | |
self.x = self.x / len | |
self.y = self.y / len | |
return self | |
end | |
function Vector:normalized() | |
return self / self:len() | |
end | |
function Vector:rotate(phi) | |
local c = math.cos(phi) | |
local s = math.sin(phi) | |
self.x = c * self.x - s * self.y | |
self.y = s * self.x + c * self.y | |
return self | |
end | |
function Vector:rotated(phi) | |
return self:clone():rotate(phi) | |
end | |
function Vector:perpendicular() | |
return Vector.new(-self.y, self.x) | |
end | |
function Vector:projectOn(other) | |
return (self * other) * other / other:lenSq() | |
end | |
function Vector:cross(other) | |
return self.x * other.y - self.y * other.x | |
end | |
setmetatable(Vector, { __call = function(_, ...) return Vector.new(...) end }) |
Can you tell me what's the difference between normalize and normalized?
@MarkuBu normalize change the vector itself while normalized don't.
@lexnewgate Thanks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
There's an issue with subtraction and division of a vector with a normal number. The order is wrong when the number is first. E.g.: 1 - Vector(0, 0) will result in Vector(-1, -1). I have a fixed version here: https://gist.github.com/johannesgijsbers/880372fc8800e5d5f3e4