Created
December 6, 2012 23:54
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Here's an interesting noise-based Love2D shader. Simply keep setting factor to a random number every frame (or some other interval).
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extern float factor = 1; | |
extern float addPercent = 0.1; | |
extern float clamp = 0.85; | |
// from http://www.ozone3d.net/blogs/lab/20110427/glsl-random-generator/ | |
float rand(vec2 n) | |
{ | |
return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453); | |
} | |
vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) | |
{ | |
float grey = 1 * rand(tc * factor); | |
float clampedGrey = max(grey, clamp); | |
vec4 noise = vec4(grey, grey, grey, 1); | |
vec4 clampedNoise = vec4(clampedGrey, clampedGrey, clampedGrey, 1); | |
return (Texel(tex, tc) * clampedNoise * (1 - addPercent) + noise * addPercent) * color; | |
} |
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