Created
May 8, 2011 20:52
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Example code for part 3 of my Cameras in Love2D tutorial series.
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camera = {} | |
camera._x = 0 | |
camera._y = 0 | |
camera.scaleX = 1 | |
camera.scaleY = 1 | |
camera.rotation = 0 | |
function camera:set() | |
love.graphics.push() | |
love.graphics.rotate(-self.rotation) | |
love.graphics.scale(1 / self.scaleX, 1 / self.scaleY) | |
love.graphics.translate(-self._x, -self._y) | |
end | |
function camera:unset() | |
love.graphics.pop() | |
end | |
function camera:move(dx, dy) | |
self._x = self._x + (dx or 0) | |
self._y = self._y + (dy or 0) | |
end | |
function camera:rotate(dr) | |
self.rotation = self.rotation + dr | |
end | |
function camera:scale(sx, sy) | |
sx = sx or 1 | |
self.scaleX = self.scaleX * sx | |
self.scaleY = self.scaleY * (sy or sx) | |
end | |
function camera:setX(value) | |
if self._bounds then | |
self._x = math.clamp(value, self._bounds.x1, self._bounds.x2) | |
else | |
self._x = value | |
end | |
end | |
function camera:setY(value) | |
if self._bounds then | |
self._y = math.clamp(value, self._bounds.y1, self._bounds.y2) | |
else | |
self._y = value | |
end | |
end | |
function camera:setPosition(x, y) | |
if x then self:setX(x) end | |
if y then self:setY(y) end | |
end | |
function camera:setScale(sx, sy) | |
self.scaleX = sx or self.scaleX | |
self.scaleY = sy or self.scaleY | |
end | |
function camera:getBounds() | |
return unpack(self._bounds) | |
end | |
function camera:setBounds(x1, y1, x2, y2) | |
self._bounds = { x1 = x1, y1 = y1, x2 = x2, y2 = y2 } | |
end |
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require('camera') | |
function love.load() | |
width = love.graphics.getWidth() | |
height = love.graphics.getHeight() | |
camera:setBounds(0, 0, width, height) | |
player = { | |
x = width / 2, | |
y = height / 2, | |
width = 50, | |
height = 50, | |
speed = 300, | |
color = { 150, 150, 150 } | |
} | |
box = { | |
x = 0, | |
y = 0, | |
width = width * 2, | |
height = height * 2, | |
color = { 255, 20, 20 } | |
} | |
stuff = {} | |
for i = 1, 10 do | |
table.insert(stuff, { | |
x = math.random(100, width * 2 - 100), | |
y = math.random(100, height * 2 - 100), | |
width = math.random(100, 300), | |
height = math.random(100, 300), | |
color = { 255, 255, 255 } | |
}) | |
end | |
end | |
function love.update(dt) | |
if love.keyboard.isDown('left') then | |
player.x = player.x - player.speed * dt | |
elseif love.keyboard.isDown('right') then | |
player.x = player.x + player.speed * dt | |
elseif love.keyboard.isDown('up') then | |
player.y = player.y - player.speed * dt | |
elseif love.keyboard.isDown('down') then | |
player.y = player.y + player.speed * dt | |
end | |
camera:setPosition(player.x - width / 2, player.y - height / 2) | |
end | |
function love.draw() | |
camera:set() | |
-- box | |
love.graphics.setColor(box.color) | |
love.graphics.rectangle('line', box.x, box.y, box.width, box.height) | |
-- stuff | |
for _, v in pairs(stuff) do | |
love.graphics.setColor(v.color) | |
love.graphics.rectangle('fill', v.x, v.y, v.width, v.height) | |
end | |
-- player | |
love.graphics.setColor(player.color) | |
love.graphics.rectangle('fill', player.x, player.y, player.width, player.height) | |
camera:unset() | |
end | |
function math.clamp(x, min, max) | |
return x < min and min or (x > max and max or x) | |
end |
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