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Also installing dependencies: libsgml | |
==> Downloading http://www.hick.org/code/skape/libsgml/libsgml-1.1.4.tar.gz | |
######################################################################## 100.0% | |
==> Downloading patches | |
######################################################################## 100.0% | |
######################################################################## 100.0% | |
######################################################################## 100.0% | |
######################################################################## 100.0% | |
######################################################################## 100.0% | |
==> Patching |
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Vector = {} | |
Vector.__index = Vector | |
function Vector.__add(a, b) | |
if type(a) == "number" then | |
return Vector.new(b.x + a, b.y + a) | |
elseif type(b) == "number" then | |
return Vector.new(a.x + b, a.y + b) | |
else | |
return Vector.new(a.x + b.x, a.y + b.y) |
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function love.load() | |
rect = { | |
x = 100, | |
y = 100, | |
width = 100, | |
height = 100, | |
dragging = { active = false, diffX = 0, diffY = 0 } | |
} | |
end |
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local samples = 100000 | |
local data = love.sound.newSoundData(samples) | |
local noteChange = 10000 | |
local note = 200 | |
local change = 50 | |
local minimum = 100 | |
for i = 0, samples * 2 - 1 do | |
if i % noteChange == 0 then | |
local factor = -2 + math.random(0, 4) |
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-- converted from http://www.seventhstring.com/resources/notefrequencies.html | |
notes = { | |
[0] = { ["c"] = 16.35, ["c#"] = 17.32, ["d"] = 18.35, ["d#"] = 19.45, ["e"] = 20.60, ["f"] = 21.83, ["f#"] = 23.12, ["g"] = 24.50, ["g#"] = 25.96, ["a"] = 27.50, ["a#"] = 29.14, ["b"] = 30.87, }, | |
[1] = { ["c"] = 32.70, ["c#"] = 34.65, ["d"] = 36.71, ["d#"] = 38.89, ["e"] = 41.20, ["f"] = 43.65, ["f#"] = 46.25, ["g"] = 49.00, ["g#"] = 51.91, ["a"] = 55.00, ["a#"] = 58.27, ["b"] = 61.74, }, | |
[2] = { ["c"] = 65.41, ["c#"] = 69.30, ["d"] = 73.42, ["d#"] = 77.78, ["e"] = 82.41, ["f"] = 87.31, ["f#"] = 92.50, ["g"] = 98.00, ["g#"] = 103.8, ["a"] = 110.0, ["a#"] = 116.5, ["b"] = 123.5, }, | |
[3] = { ["c"] = 130.8, ["c#"] = 138.6, ["d"] = 146.8, ["d#"] = 155.6, ["e"] = 164.8, ["f"] = 174.6, ["f#"] = 185.0, ["g"] = 196.0, ["g#"] = 207.7, ["a"] = 220.0, ["a#"] = 233.1, ["b"] = 246.9, }, | |
[4] = { ["c"] = 261.6, ["c#"] = 277.2, ["d"] = 293.7, ["d#"] = 311.1, ["e"] = 329.6, ["f"] = 349.2, ["f#"] = 370.0, ["g"] = 392.0, ["g#"] = 41 |
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local function scale(x, min1, max1, min2, max2) | |
return min2 + ((x - min1) / (max1 - min1)) * (max2 - min2) | |
end | |
local function distance(x1, y1, x2, y2) | |
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2) | |
end | |
function radialGradient(radius) | |
local data = love.image.newImageData(radius * 2, radius * 2) |
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function table.reverse(t) | |
local len = #t + 1 | |
for i = 1, math.floor(#t / 2) do | |
t[i], t[len - i] = t[len - i], t[i] | |
end | |
return t | |
end |
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-- returns nil if there's no movement | |
function getDirection() | |
local xAxis = input.axisDown("left", "right") | |
local yAxis = input.axisDown("up", "down") | |
local xAngle = xAxis == 1 and 0 or (xAxis == -1 and math.tau / 2 or nil) | |
local yAngle = yAxis == 1 and math.tau / 4 or (yAxis == -1 and math.tau * 0.75 or nil) | |
if xAngle and yAngle then | |
-- x = 1, y = -1 is a special case the doesn't fit; not sure what I can do about it other than this: | |
if xAxis == 1 and yAxis == -1 then return yAngle + math.tau / 8 end |
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Spritemap = class("Spritemap") | |
Spritemap._mt = {} | |
function Spritemap._mt:__index(key) | |
return rawget(self, "_" .. key) or self.class.__instanceDict[key] | |
end | |
Spritemap:enableAccessors() | |
function Spritemap:initialize(img, fw, fh, complete, ...) |
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require("list") | |
local a = { 3 } | |
local b = { 4 } | |
local l = list({ 2 }, a, b, { 5 }) | |
l:pop() | |
l:shift() | |
l:push({ 6 }) | |
l:unshift({ 7 }) |