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Also installing dependencies: libsgml
==> Downloading http://www.hick.org/code/skape/libsgml/libsgml-1.1.4.tar.gz
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==> Downloading patches
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==> Patching
@mebens
mebens / Vector.lua
Created June 30, 2011 01:56
Vector class for my tutorial on Lua metatables.
Vector = {}
Vector.__index = Vector
function Vector.__add(a, b)
if type(a) == "number" then
return Vector.new(b.x + a, b.y + a)
elseif type(b) == "number" then
return Vector.new(a.x + b, a.y + b)
else
return Vector.new(a.x + b.x, a.y + b.y)
@mebens
mebens / main.lua
Created September 6, 2011 00:13
Complete code for my tutorial on mouse dragging in Love2D.
function love.load()
rect = {
x = 100,
y = 100,
width = 100,
height = 100,
dragging = { active = false, diffX = 0, diffY = 0 }
}
end
@mebens
mebens / gist:3904043
Created October 17, 2012 06:36
Generate sine wave tones in Love2D
local samples = 100000
local data = love.sound.newSoundData(samples)
local noteChange = 10000
local note = 200
local change = 50
local minimum = 100
for i = 0, samples * 2 - 1 do
if i % noteChange == 0 then
local factor = -2 + math.random(0, 4)
@mebens
mebens / gist:3911360
Created October 18, 2012 11:57
Hz frequencies of the notes from eight octaves in a Lua table.
-- converted from http://www.seventhstring.com/resources/notefrequencies.html
notes = {
[0] = { ["c"] = 16.35, ["c#"] = 17.32, ["d"] = 18.35, ["d#"] = 19.45, ["e"] = 20.60, ["f"] = 21.83, ["f#"] = 23.12, ["g"] = 24.50, ["g#"] = 25.96, ["a"] = 27.50, ["a#"] = 29.14, ["b"] = 30.87, },
[1] = { ["c"] = 32.70, ["c#"] = 34.65, ["d"] = 36.71, ["d#"] = 38.89, ["e"] = 41.20, ["f"] = 43.65, ["f#"] = 46.25, ["g"] = 49.00, ["g#"] = 51.91, ["a"] = 55.00, ["a#"] = 58.27, ["b"] = 61.74, },
[2] = { ["c"] = 65.41, ["c#"] = 69.30, ["d"] = 73.42, ["d#"] = 77.78, ["e"] = 82.41, ["f"] = 87.31, ["f#"] = 92.50, ["g"] = 98.00, ["g#"] = 103.8, ["a"] = 110.0, ["a#"] = 116.5, ["b"] = 123.5, },
[3] = { ["c"] = 130.8, ["c#"] = 138.6, ["d"] = 146.8, ["d#"] = 155.6, ["e"] = 164.8, ["f"] = 174.6, ["f#"] = 185.0, ["g"] = 196.0, ["g#"] = 207.7, ["a"] = 220.0, ["a#"] = 233.1, ["b"] = 246.9, },
[4] = { ["c"] = 261.6, ["c#"] = 277.2, ["d"] = 293.7, ["d#"] = 311.1, ["e"] = 329.6, ["f"] = 349.2, ["f#"] = 370.0, ["g"] = 392.0, ["g#"] = 41
@mebens
mebens / gist:3929259
Created October 22, 2012 02:07
Generate a linear radial gradient in Love2D
local function scale(x, min1, max1, min2, max2)
return min2 + ((x - min1) / (max1 - min1)) * (max2 - min2)
end
local function distance(x1, y1, x2, y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
function radialGradient(radius)
local data = love.image.newImageData(radius * 2, radius * 2)
@mebens
mebens / gist:3949839
Created October 25, 2012 00:44
Reverse a table in Lua
function table.reverse(t)
local len = #t + 1
for i = 1, math.floor(#t / 2) do
t[i], t[len - i] = t[len - i], t[i]
end
return t
end
@mebens
mebens / gist:3991990
Created November 1, 2012 05:12
Calculate 8-axis movement angle with LÖVE and ammo-input
-- returns nil if there's no movement
function getDirection()
local xAxis = input.axisDown("left", "right")
local yAxis = input.axisDown("up", "down")
local xAngle = xAxis == 1 and 0 or (xAxis == -1 and math.tau / 2 or nil)
local yAngle = yAxis == 1 and math.tau / 4 or (yAxis == -1 and math.tau * 0.75 or nil)
if xAngle and yAngle then
-- x = 1, y = -1 is a special case the doesn't fit; not sure what I can do about it other than this:
if xAxis == 1 and yAxis == -1 then return yAngle + math.tau / 8 end
@mebens
mebens / gist:4035772
Created November 8, 2012 01:15
Spritemap that works with Ammo
Spritemap = class("Spritemap")
Spritemap._mt = {}
function Spritemap._mt:__index(key)
return rawget(self, "_" .. key) or self.class.__instanceDict[key]
end
Spritemap:enableAccessors()
function Spritemap:initialize(img, fw, fh, complete, ...)
@mebens
mebens / example.lua
Created November 16, 2012 04:24
Doubly linked list in Lua
require("list")
local a = { 3 }
local b = { 4 }
local l = list({ 2 }, a, b, { 5 })
l:pop()
l:shift()
l:push({ 6 })
l:unshift({ 7 })