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High-performance Animatable Vector for SwiftUI
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import SwiftUI | |
import enum Accelerate.vDSP | |
struct AnimatableVector: VectorArithmetic { | |
static var zero = AnimatableVector(values: [0.0]) | |
static func + (lhs: AnimatableVector, rhs: AnimatableVector) -> AnimatableVector { | |
let count = min(lhs.values.count, rhs.values.count) | |
return AnimatableVector(values: vDSP.add(lhs.values[0..<count], rhs.values[0..<count])) | |
} | |
static func += (lhs: inout AnimatableVector, rhs: AnimatableVector) { | |
let count = min(lhs.values.count, rhs.values.count) | |
vDSP.add(lhs.values[0..<count], rhs.values[0..<count], result: &lhs.values[0..<count]) | |
} | |
static func - (lhs: AnimatableVector, rhs: AnimatableVector) -> AnimatableVector { | |
let count = min(lhs.values.count, rhs.values.count) | |
return AnimatableVector(values: vDSP.subtract(lhs.values[0..<count], rhs.values[0..<count])) | |
} | |
static func -= (lhs: inout AnimatableVector, rhs: AnimatableVector) { | |
let count = min(lhs.values.count, rhs.values.count) | |
vDSP.subtract(lhs.values[0..<count], rhs.values[0..<count], result: &lhs.values[0..<count]) | |
} | |
var values: [Double] | |
mutating func scale(by rhs: Double) { | |
vDSP.multiply(rhs, values, result: &values) | |
} | |
var magnitudeSquared: Double { | |
vDSP.sum(vDSP.multiply(values, values)) | |
} | |
} |
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I has same situation with .spring() animation. Spending whole day with this. Tks to ur comment. Now know why.
I solved this more delicately.
I reinitiated "static var zero" in AnimatableVector before I initiate the View's vector property.
AnimatableVector.zero = AnimatableVector(values: [0.0, 0.0, 0.0, 0.0])