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module Main where | |
import Control.Monad.Eff | |
import Data.Array (replicate, (!!), updateAt) | |
import Data.Maybe.Unsafe (fromJust) | |
import Data.Nullable (toMaybe) | |
import Prelude | |
import DOM.HTML (window) | |
import DOM.HTML.Document (body) | |
import DOM.HTML.Types (htmlElementToElement) | |
import DOM.HTML.Window (document) | |
import React | |
import qualified React.DOM as D | |
import qualified React.DOM.Props as P | |
import Signal.Channel | |
import Signal | |
data Token = X | O | E | |
instance showToken :: Show Token where | |
show X = "X" | |
show O = "O" | |
show E = "" | |
classForToken :: Token -> String | |
classForToken X = "cell x" | |
classForToken O = "cell o" | |
classForToken E = "cell" | |
type Board = Array Token | |
get :: Int -> Int -> Board -> Token | |
get x y board = fromJust (board !! (3 * x + y)) | |
set :: Int -> Int -> Token -> Board -> Board | |
set x y token board = fromJust (updateAt (3 * x + y) token board) | |
newGameState :: GameState | |
newGameState = {currentPlayer: X, board: replicate 9 E} | |
boardComponent :: Environment -> ReactClass Unit | |
boardComponent env = createClass $ spec unit \_ -> return (game env) | |
newGameButton :: Channel Action -> ReactElement | |
newGameButton c = | |
D.button [P.onClick (\_ -> send c NewGame)] [D.text "New Game"] | |
game :: Environment -> ReactElement | |
game env = D.div' | |
[newGameButton env.channel | |
, grid env | |
, D.text (show (env.currentPlayer) ++ "'s turn.")] | |
grid :: Environment -> ReactElement | |
grid env = D.table' (map (row env) [0,1,2]) | |
row :: Environment -> Int -> ReactElement | |
row env x = D.tr' (map (cell env x) [0,1,2]) | |
cell :: Environment -> Int -> Int -> ReactElement | |
cell env x y = D.td | |
[P.className (classForToken token) | |
, P.onClick (\_ -> send env.channel (Click x y))] | |
[D.text (show token)] | |
where | |
token = get x y env.board | |
----------------------------------------------------------- | |
type State a = { board :: Board, currentPlayer :: Token | a } | |
type GameState = State () | |
type Environment = State (channel :: Channel Action) | |
mkEnv :: Channel Action -> GameState -> Environment | |
mkEnv channel gameState = { | |
board: gameState.board, | |
currentPlayer: gameState.currentPlayer, | |
channel: channel | |
} | |
data Action = NewGame | Click Int Int | |
nextPlayer :: Token -> Token | |
nextPlayer X = O | |
nextPlayer O = X | |
nextPlayer E = E | |
step :: Action -> GameState -> GameState | |
step NewGame _ = newGameState | |
step (Click x y) gameState = | |
case get x y gameState.board of | |
E -> gameState { | |
board = set x y gameState.currentPlayer gameState.board, | |
currentPlayer = nextPlayer gameState.currentPlayer | |
} | |
_ -> gameState | |
----------------------------------------------------------- | |
main :: forall eff. Eff (chan :: Chan, dom :: DOM.DOM | eff) Unit | |
main = do | |
body' <- getBody | |
channel <- channel NewGame | |
let actions = subscribe channel | |
let gameState = foldp step newGameState actions | |
let game = gameState ~> | |
mkEnv channel >>> (\env -> render (ui env) body') >>> void | |
runSignal game | |
where | |
ui env = D.div' [ createFactory (boardComponent env) unit ] | |
getBody = do | |
win <- window | |
doc <- document win | |
bodyElem <- fromJust <$> toMaybe <$> body doc | |
return $ htmlElementToElement bodyElem |
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