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.controller.custom{ | |
background: url(drawing.svg); | |
background-repeat: no-repeat; | |
background-position: 0px 0px; | |
width: 970px; | |
height: 424px; | |
margin-left: -485px; | |
margin-top: -212px; | |
} | |
.custom.disconnected { | |
background: url(drawing.svg); | |
background-position: 0px -424px; | |
background-repeat: no-repeat; | |
} | |
.custom.disconnected div { | |
display: none; | |
} | |
.custom .bumpers{ | |
width: 759px; | |
height: 34px; | |
position: absolute; | |
left: 104px; | |
} | |
.custom .bumper{ | |
width: 211px; | |
height: 34px; | |
background: url(drawing.svg); | |
background-position: -967px 0px; | |
background-repeat: no-repeat; | |
opacity: 0; | |
} | |
.custom .bumper.pressed{ | |
opacity: 1; | |
} | |
.custom .bumper.left{ | |
float: left; | |
} | |
.custom .bumper.right{ | |
float: right; | |
-webkit-transform: rotateY(180deg); | |
transform: rotateY(180deg); | |
} | |
/* This bit of code is for the player indicator, which is represented in | |
quandrants on the xbox controller. That's note what it's called on the | |
PS3 controller but it'd be pointless for me to change the HTML for | |
something as pedantic as a name. */ | |
.custom .quadrant{ | |
position: absolute; | |
height: 17px; | |
width: 111px; | |
top: 140px; | |
left: 240px; | |
} | |
/* Since the player indicator is just a CSS sprite, we change the | |
position of the background to match the player number. | |
NOTE: Player orderin starts at 0, so p0 = Player 1 */ | |
.custom .p0{ | |
background-position: 0 -6px; | |
} | |
.custom .p1{ | |
background-position: 0 -28px; | |
} | |
.custom .p2{ | |
background-position: 0 -49px; | |
} | |
.custom .p3{ | |
background-position: 0 -70px; | |
} | |
.custom .arrows{ | |
position: absolute; | |
width: 176px; | |
height: 62px; | |
top: 214px; | |
left: 358px; | |
} | |
.custom .back, .custom .start{ | |
width: 71.5px; | |
height: 61.5px; | |
} | |
.custom .back.pressed, .custom .start.pressed{ | |
background: url(drawing.svg); | |
background-position: -1177.5px 0px; | |
} | |
.custom .back{ | |
float: left; | |
} | |
.custom .start{ | |
float: right; | |
} | |
/* Positioning and size of the container for the face buttons */ | |
.custom .abxy{ | |
position: absolute; | |
width: 259px; | |
height: 218px; | |
top: 105px; | |
left: 633px; | |
} | |
/* base class used to simplify the sprite mapping */ | |
.custom .button{ | |
position: absolute; | |
width:75px; | |
height:75px; | |
} | |
.custom .button.pressed{ | |
background: url(drawing.svg); | |
background-position-x: -1249px; | |
} | |
.custom .a{ | |
top: 71px; | |
right: 0px; | |
} | |
.custom .b{ | |
top: 143px; | |
left: 92px; | |
} | |
.custom .x{ | |
left: 92px; | |
} | |
.custom .y{ | |
top: 71px; | |
} | |
/* Analog sticks follow the same principles as the triggers in terms of positioning | |
Note that the rotation of the sticks in hard coded with javascript, so it applies | |
the CSS inline. */ | |
.custom .sticks{ | |
position: absolute; | |
width: 231px; | |
height: 231px; | |
top: 100px; | |
left: 90.5px; | |
} | |
.custom .sticks::after{ | |
content: ''; | |
position: absolute; | |
width: 231px; | |
height: 231px; | |
background: url(drawing.svg); | |
background-position-x: -1357px; | |
} | |
.custom .stick{ | |
position: absolute; | |
background-color: white; | |
width: 82px; | |
height: 82px; | |
transform: rotateX(0deg) !important; | |
transform: rotateY(0deg) !important; | |
} | |
.custom .stick.left{ | |
top: 74px; | |
left: 75px; | |
} | |
.custom .stick.right{ | |
display: none; | |
} | |
/* NOTE: You NEED to set this to exactly half the height of what is listed | |
for '.controller.custom' so when your skin is activated via player selection | |
parameters (e.g. http://mrmcpowned.com/gamepad?p=1) it will be correctly | |
centered on screen. */ | |
.custom.half{ | |
margin-top: -212px; | |
} |
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