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@melissamcewen
Created August 31, 2021 05:05
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ted lnz
sizes
[
119,
95,
92,
38,
49,
55,
57,
49,
46,
23,
54,
38,
49,
55,
57,
49,
46,
39
]
positions initial I think
balls: [
{ x: 7, y: -54, z: 0, q1: 0, q2: 0 },
{ x: 6, y: -87, z: 1, q1: 0, q2: 0 },
{ x: 5, y: -159, z: -17, q1: 0, q2: 0 },
{ x: 34, y: -203, z: -6, q1: 0, q2: 0 },
{ x: 46, y: -109, z: 0, q1: 0, q2: 0 },
{ x: 58, y: -23, z: -59, q1: 0, q2: 0 },
{ x: 63, y: -81, z: -25, q1: 0, q2: 0 },
{ x: 40, y: -29, z: -29, q1: 0, q2: 0 },
{ x: 13, y: -144, z: -53, q1: 0, q2: 0 },
{ x: -3, y: -150, z: -72, q1: 0, q2: 0 },
{ x: -3, y: 0, z: 0, q1: 0, q2: 0 },
{ x: -33, y: -202, z: -4, q1: 0, q2: 0 },
{ x: -40, y: -110, z: -3, q1: 0, q2: 0 },
{ x: -56, y: -24, z: -62, q1: 0, q2: 0 },
{ x: -62, y: -84, z: -17, q1: 0, q2: 0 },
{ x: -38, y: -31, z: -30, q1: 0, q2: 0 },
{ x: -8, y: -144, z: -54, q1: 0, q2: 0 },
{ x: -3, y: -27, z: 49, q1: 0, q2: 0 }
]
}
raw lnz
; ###########
; Teddy Bear
; ###########
; eDOLLBall_belly_ball, // 0
; eDOLLBall_chest_ball, // 1
; eDOLLBall_head_ball, // 2
; eDOLLBall_lear_ball, // 3
; eDOLLBall_lelbow_ball, // 4
; eDOLLBall_lfoot_ball, // 5
; eDOLLBall_lhand_ball, // 6
; eDOLLBall_lknee_ball, // 7
; eDOLLBall_lmuzzle_ball, // 8
; eDOLLBall_nose_ball, // 9
; eDOLLBall_originball, // 10
; eDOLLBall_rear_ball, // 11
; eDOLLBall_relbow_ball, // 12
; eDOLLBall_rfoot_ball, // 13
; eDOLLBall_rhand_ball, // 14
; eDOLLBall_rknee_ball, // 15
; eDOLLBall_rmuzzle_ball, // 16
; eDOLLBall_tail_ball, // 17
; OLD:
;originball // 0
;belly // 1
;paw left // 2
;paw right // 3
;leg left // 4
;leg right // 5
;foot left // 6
;foot right // 7
;chest // 8
;tail // 9
;head // 10
;cheek left // 11
;cheek right // 12
;nose // 13
;ear left // 14
;ear right // 15
;arm right // 16
;arm left // 17
[Num Ballz]
18
[Default Scales]
100 master scale
100 ball scale
; First argument is name of texture.
; Second argument is whether texture is single color (1) or multi-color (0)
; This texture list is used both here and in add ballz
[Texture List]
;name multi-color (0) or single-color (1)
\art\Autobuild\Teddy1.bmp 1
\art\Autobuild\Teddy1.bmp 0
[Move]
;ball x y z
9, 3, 0, 0
12, 20, 0, -10
4, -20, 0, -10
[Omissions]
10
18 ; add ball
[Ballz Info]
;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;col outCol spklCl fuzz otlntTyp sizeDif group texture
15, 51, -1, 2, 1, -5, 0, 1 // 0 belly (was 1)
15, 51, -1, 2, -1, -5, 0, 1 // 1 chest (was 8)
15, 51, -1, 2, 1, 5, 0, 1 // 2 head (was 10)
15, 51, -1, 2, 1, 1, 0, 1 // 3 L ear (was 14)
15, 51, -1, 2, -2, 3, 0, 1 // 4 L elbow (was 17)
15, 51, -1, 2, 0, 5, 0, 1 // 5 L foot (was 6)
15, 51, -1, 2, -2, 0 0, 1 // 6 L hand (was 2)
15, 51, -1, 2, -2, 3, 0, 1 // 7 L knee (was 4)
15, 51, -1, 2, -2, 3, 0, 1 // 8 L muzzle (was 11)
244, 51, -1, 0, 1, 3, 0, -1 // 9 nose (was 13)
95, 51, -1, 2, 1, 3, 0, 1 // 10 origin (was 0)
15, 51, -1, 2, 1, 1, 0, 1 // 11 R ear (was 15)
15, 51, -1, 2, 0, 3, 0, 1 // 12 R elbow (was 16)
15, 51, -1, 2, -2, 5, 0, 1 // 13 R foot (was 7)
15, 51, -1, 2, 0, 0, 0, 1 // 14 R hand (was 3)
15, 51, -1, 2, 0, 3, 0, 1 // 15 R knee (was 5)
15, 51, -1, 2, 0, 3, 0, 1 // 16 R muzzle (was 12)
15, 51, -1, 2, 1, 3, 0, 1 // 17 tail (was 9)
[Linez]
; -1 for color mean use the start ball color
;srt end fuzz col lfCol rtCol sThck eThick texture
12, 14, -1, -1, -1, -1, 90, 90, -1
4, 6, -1, -1, -1, -1, 90, 90, -1
15, 13, -1, -1, -1, -1, 90, 90, -1
7, 5, -1, -1, -1, -1, 90, 90, -1
15, 0, -1, -1, -1, -1, 90, 60, -1
7, 0, -1, -1, -1, -1, 90, 60, -1
8, 16, -1, -1, -1, -1, 90, 90, -1
3, 2, -1, -1, -1, -1, 100, 20, -1
11, 2, -1, -1, -1, -1, 100, 20, -1
4, 12, -1, -1, -1, -1, 100, 20, -1
[Paint Ballz]
;base diameter(% of base) x y z color outlinecolor fuzz outline group texture
;(pads)
14, 55, -1, 0, -.1, 194, -1, 1, -1, -1, -1 0
6, 55, 1, 0, -.1, 194, -1, 1, -1, -1, -1 0
13, 60, -.5, 1.5, -.5, 194, -1, 1, -1, -1, -1 0
5, 60, .5, 1.5, -.5, 194, -1, 1, -1, -1, -1 0
;(eyes)
2, 14, .4, -.5, -1, 244, -1, 0, -1, -1, -1 0
2, 14, -.4, -.5, -1, 244, -1, 0, -1, -1, -1 0
;(ears)
3, 50, 0, 0, -1, 48, -1, 0, -1, -1, -1 0
11, 50, 0, 0, -1, 48, -1, 0, -1, -1, -1 0
;(nose gleam)
9, 20, -.3, -1, -.5, 15, -1, 0, -1, -1, -1 0
;(belly)
;1, 70, 0, 0, -1, 45, -1, 0, -1, -1, -1 0
;0, 60, 0, -.2, -1, 45, -1, 0, -1, -1, -1 0
[Add Ball]
; first ball is numballz + 1
;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture
; ball 18 -- Babyz grip point next to the head
2, -20, 0 ,0, 156, 244, 0, 0, 0, 1, 50, 0, 1, -1
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