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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEditor;
namespace Fake.ShowCSharpThings
{
public class DemoClass : MonoBehaviour // inheriting monobehaviour so that we can add a menu item
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VoxelPlay;
using UnityEngine;
namespace VE.Generators
{
[CreateAssetMenu(menuName = "Voxel Play/Terrain Generators/Vox Engines Terrain Generator", fileName = "VETerrainGenerator", order = 101)]
module mojo_top (
input clk, // 50MHz clock
input rst_n, // reset button (active low)
output led [8], // 8 user controllable LEDs
input cclk, // configuration clock, AVR ready when high
output spi_miso, // AVR SPI MISO
input spi_ss, // AVR SPI Slave Select
input spi_mosi, // AVR SPI MOSI
input spi_sck, // AVR SPI Clock
output spi_channel [4], // AVR general purpose pins (used by default to select ADC channel)
import math
import turtle
epsilonMM = 0.001
epsilonSlope = 0.0000001
class Vector2(object):
def __init__(self, x=None, y=None):
if y is None: