Created
May 25, 2019 19:09
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GKRidgedNoiseSource bug in Apple SpriteKit
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import PlaygroundSupport | |
import Cocoa | |
import SpriteKit | |
import GameplayKit | |
class GameScene: SKScene { | |
let spriteSize: CGFloat = 128 | |
let mapSize = double2(2, 2) | |
func getMapTexture(_ source: GKCoherentNoiseSource) -> SKTexture | |
{ | |
let noise = GKNoise(source) | |
let noiseMap = GKNoiseMap(noise, | |
size: mapSize, | |
origin: double2(0.0, 0.0), | |
sampleCount: int2(128, 128), | |
seamless: false) | |
return SKTexture(noiseMap: noiseMap) | |
} | |
func showSpriteNoise(_ source: GKCoherentNoiseSource, _ freq: Double) { | |
let isRidgedNoise: Bool = source is GKRidgedNoiseSource | |
let noiseTexture = getMapTexture(source) | |
let spriteNode = SKSpriteNode( | |
texture: noiseTexture, | |
size: CGSize(width: spriteSize, height: spriteSize)) | |
// shift to Right | |
let xShift: CGFloat = freq == 2.0 ? 128 : 0 | |
// shift to Up | |
let yShift: CGFloat = isRidgedNoise ? 128 : 0 | |
spriteNode.position = CGPoint( | |
x: spriteSize / 2.0 + xShift, | |
y: spriteSize / 2.0 + yShift) | |
addChild(spriteNode) | |
} | |
func showPerlinSprites(freqList: [ Double ]) { | |
for freq in freqList { | |
let perlinNoise = GKPerlinNoiseSource( | |
frequency: freq, | |
octaveCount: 6, | |
persistence: 0.75, | |
lacunarity: 2.0, | |
seed: 123) | |
showSpriteNoise(perlinNoise, freq) | |
let bugRidgedNoise = GKRidgedNoiseSource( | |
frequency: freq, | |
octaveCount: 4, | |
lacunarity: 2.0, | |
seed: 111) | |
showSpriteNoise(bugRidgedNoise, freq) | |
} | |
} | |
override func didMove(to view: SKView) { | |
showPerlinSprites(freqList: [1.0, 2.0]) | |
} | |
} | |
let sceneView = SKView(frame: CGRect(x:0 , y:0, width: 256, height: 256)) | |
for freq in 1...2 { | |
let labelF = NSTextField() | |
labelF.frame = CGRect(origin: CGPoint(x: freq == 2 ? 128 : 0, y: 256 - 18), size: CGSize(width: 100, height: 10)) | |
labelF.stringValue = freq == 2 ? "2ϝ" : "ϝ" | |
labelF.font = NSFont(name: "Menlo", size: 12) | |
labelF.backgroundColor = .black | |
labelF.sizeToFit() | |
sceneView.addSubview(labelF) | |
} | |
let scene = GameScene(size: sceneView.frame.size) | |
scene.scaleMode = .fill | |
sceneView.presentScene(scene) | |
PlaygroundSupport.PlaygroundPage.current.liveView = sceneView |
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