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Apple Network Framework. Swift UDP hello world
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import socket | |
UDP_IP = "192.168.1.5" | |
UDP_PORT = 5000 | |
MESSAGE = b"Hello, World!" | |
print("UDP target IP:", UDP_IP) | |
print("UDP target port:", UDP_PORT) | |
print("message:", MESSAGE) | |
sock = socket.socket(socket.AF_INET, # Internet | |
socket.SOCK_DGRAM) # UDP | |
sock.sendto(MESSAGE, (UDP_IP, UDP_PORT)) |
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import socket | |
class UDPServer: | |
UDP_IP = "192.168.1.5" | |
UDP_PORT = 5000 | |
def __init__(self, ip: str = UDP_IP, port: int = UDP_PORT): | |
self.udpSocket = socket.socket( | |
socket.AF_INET, # Internet | |
socket.SOCK_DGRAM) # UDP | |
self.udpSocket.bind((ip, port)) | |
print("Serving on", ip, port) | |
self.counterPacket = 1 | |
while True: | |
try: | |
data, addr = self.udpSocket.recvfrom(1024) # buffer size is 1024 bytes | |
print("Received message:", data, "from", addr) | |
self.process(data, addr) | |
except KeyboardInterrupt: | |
print("\tClosed by an Interrupt") | |
break | |
def process(self, data: bytes, from_addr): | |
print("Processing data:", data) | |
if data == b"getLast": | |
print("sending Counter = {}".format(self.counterPacket)) | |
self.udpSocket.sendto(bytes(self.counterPacket), from_addr) | |
print("Sent... to", from_addr[0]) | |
self.counterPacket += 1 | |
UDPServer() |
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// | |
// UDPClient.swift | |
// NetworkUDP | |
// | |
// Created by menangen on 31.08.2018. | |
// | |
// | |
import Foundation | |
import Network | |
class UDPClient { | |
var connection: NWConnection | |
var queue: DispatchQueue | |
init() { | |
queue = DispatchQueue(label: "UDP Client Queue") | |
let host = NWEndpoint.Host.ipv4(IPv4Address("192.168.1.5")!) | |
let port = NWEndpoint.Port(rawValue: 5000)! | |
connection = NWConnection(to: .hostPort(host: host, port: port), using: .udp) | |
connection.stateUpdateHandler = { (newState) in | |
switch (newState) { | |
case .ready: | |
print("Ready to send") | |
case .failed(let e): | |
print("Client failed with error \(e)") | |
default: | |
break | |
} | |
} | |
connection.start(queue: queue) | |
} | |
func send(_ number: UInt16) { | |
let message = number == 0 ? "getLast" : String(number) | |
connection.send(content: message.data(using: .ascii), completion: .contentProcessed({ | |
(error) in | |
if let error = error { | |
print("Send error: \(error)") | |
} | |
}) | |
) | |
connection.receive(minimumIncompleteLength: 4, maximumLength: 1024, completion: { | |
(data, context, isComplete, error) in | |
if data != nil { | |
print("Received!", data ?? "Empty content") | |
} | |
}) | |
print("Sent...") | |
} | |
} |
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// | |
// ViewController.swift | |
// NetworkUDP | |
// | |
// Created by menangen on 29.08.2018. | |
// | |
import UIKit | |
class ViewController: UIViewController { | |
let client: UDPClient | |
required init?(coder aDecoder: NSCoder) { | |
print("init coder style") | |
self.client = UDPClient() | |
super.init(coder: aDecoder) | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
self.view.backgroundColor = UIColor.black | |
} | |
@IBAction func pressed() { | |
print("Sending") | |
self.client.send(0) | |
} | |
} |
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