Created
October 9, 2020 16:45
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Context leak detected, msgtracer returned -1
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// | |
// main.swift | |
// CGImageTest | |
// | |
// Created by menangen on 09.10.2020. | |
// | |
import Foundation | |
import SpriteKit | |
import GameKit | |
func getTextureImage(_ index: Int, isSky: Bool = true) -> SKTexture { | |
let colorTable = [ | |
NSColor(red: 0.0, green: 0.15, blue: 0.85, alpha: 1.0), | |
NSColor(red: 1, green: 1, blue: 1, alpha: 1.0), | |
NSColor(red: 0.5, green: 0.55, blue: 0.5, alpha: 1.0), | |
NSColor(red: 0.8, green: 0.85, blue: 0.9, alpha: 1.0) | |
] | |
let perlinSource = GKPerlinNoiseSource( | |
frequency: 1, | |
octaveCount: 7, | |
persistence: 0.5, | |
lacunarity: 2.0, | |
seed: 123 | |
) | |
let noise = GKNoise(perlinSource) | |
noise.gradientColors = [ | |
-1.0: colorTable[isSky ? 0 : 2], | |
1.0 : colorTable[isSky ? 1 : 3] | |
] | |
noise.move(by: vector_double3(Double(index), 0, 0)) | |
let noiseMap = GKNoiseMap(noise, | |
size: SIMD2(repeating: 1), | |
origin: SIMD2(repeating: 0.0), | |
sampleCount: SIMD2(repeating: 16), | |
seamless: false) | |
let t = SKTexture(noiseMap: noiseMap) | |
let i = t.cgImage() | |
return t | |
} | |
for y in 0...64 { | |
for x in 0...64 { | |
let t = getTextureImage(x) | |
} | |
} |
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