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let memory = rawData!.bindMemory(to: UInt8.self, capacity: 4) | |
print(memory[0], memory[1], memory[2], memory[3]) | |
print(ttl, Int(rdlen)) | |
/* ..... */ | |
let error = DNSServiceQueryRecord( | |
&service, | |
kDNSServiceFlagsTimeout, |
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import UIKit | |
import CoreData | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | |
// Override point for customization after application launch. | |
return true | |
} |
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Austria: 40ms | |
Smolensk: 20ms | |
Sofia Bulgaria: 50ms | |
Tambov: 24ms | |
Moscow MTS: 14ms | |
Yandex Cloud: 17ms | |
Novosibirsk: 65ms | |
Yaroslavl: 19ms | |
Krasnodar: 37ms | |
Minsk: 54ms |
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package main | |
import ( | |
//"crypto/rand" | |
"fmt" | |
"golang.org/x/crypto/salsa20" | |
) | |
func main() { | |
nonce := []byte { |
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project('quickjs', 'c', version : '2019-08-10') | |
add_project_arguments('-DCONFIG_VERSION="2019-08-10"', language : 'c') | |
lib = static_library('quickjs', 'quickjs.c', 'cutils.c', 'quickjs-libc.c', 'libregexp.c', 'libunicode.c') | |
compiler = executable('qjsc', 'qjsc.c', link_with : lib) #, link_args : '-Wl,-S' | |
repl_c = custom_target( | |
'repl.c', |
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// | |
// main.c | |
// testQJS | |
// | |
// Created by menangen on 15/08/2019. | |
// Copyright © 2019 menangen. All rights reserved. | |
// | |
#include "quickjs.h" | |
#include "quickjs-libc.h" |
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import XCTest | |
import class Foundation.Bundle | |
final class commandlinetoolTests: XCTestCase { | |
func testExample() throws { | |
// This is an example of a functional test case. | |
// Use XCTAssert and related functions to verify your tests produce the correct | |
// results. | |
// Some of the APIs that we use below are available in macOS 10.13 and above. |
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import PlaygroundSupport | |
import Cocoa | |
import SpriteKit | |
import GameplayKit | |
class GameScene: SKScene { | |
let spriteSize: CGFloat = 128 | |
let mapSize = double2(2, 2) | |
func getMapTexture(_ source: GKCoherentNoiseSource) -> SKTexture |
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const assert = require('assert'); | |
class Encoder { | |
static get alpha () { | |
return "0123456789ABCDEFGHJKLMNPQRSTVXYZ" | |
} | |
static getCode(number) { | |
const r = number & 31; | |
const diff = (number - r) >> 5; |
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import SpriteKit | |
import GameplayKit | |
class GameScene: SKScene { | |
override func didMove(to view: SKView) { | |
let frequency: Double = 1.0 | |
let sampleCount: Int32 = 16 | |
let mapSize: Double = 5 |