Created
July 28, 2023 19:16
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const MAX_HEAP_SIZE = 5000; | |
let HEAP_BASE = 0; | |
const HEAP = new ArrayBuffer(MAX_HEAP_SIZE); | |
const seal = () => HEAP.slice(0, HEAP_BASE); | |
const reset = () => { | |
HEAP_BASE = 0; | |
new Uint8Array(HEAP).fill(0); | |
} | |
const int = (x) => { | |
const view = new Int32Array(HEAP, HEAP_BASE, 1); | |
view.set([x]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get value() { | |
return view[0]; | |
}, | |
set value(newValue) { | |
return (view[0] = newValue); | |
}, | |
}; | |
}; | |
const uint = (x) => { | |
const view = new Uint32Array(HEAP, HEAP_BASE, 1); | |
HEAP_BASE += view.byteLength; | |
view.set([x]); | |
return { | |
view, | |
get value() { | |
return view[0]; | |
}, | |
set value(newValue) { | |
return (view[0] = newValue); | |
}, | |
}; | |
}; | |
const float = (x) => { | |
const view = new Float32Array(HEAP, HEAP_BASE, 1); | |
view.set([x]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get value() { | |
return view[0]; | |
}, | |
set value(newValue) { | |
return (view[0] = newValue); | |
}, | |
}; | |
}; | |
const ivec2 = (x, y) => { | |
const view = new Int32Array(HEAP, HEAP_BASE, 2); | |
view.set([x, y]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get value() { | |
return view[0]; | |
}, | |
set value(newValue) { | |
return (view[0] = newValue); | |
}, | |
}; | |
}; | |
const uvec2 = (x, y) => { | |
const view = new Uint32Array(HEAP, HEAP_BASE, 2); | |
view.set([x, y]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
} | |
} | |
}; | |
const fvec2 = (x, y) => { | |
const view = new Float32Array(HEAP, HEAP_BASE, 2); | |
view.set([x, y]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
} | |
} | |
}; | |
const ivec3 = (x, y, z) => { | |
const view = new Int32Array(HEAP, HEAP_BASE, 3); | |
view.set([x, y, z]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
} | |
}; | |
const uvec3 = (x, y, z) => { | |
const view = new Uint32Array(HEAP, HEAP_BASE, 3); | |
view.set([x, y, z]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
} | |
}; | |
const fvec3 = (x, y, z) => { | |
const view = new Float32Array(HEAP, HEAP_BASE, 3); | |
view.set([x, y, z]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
} | |
}; | |
const ivec4 = (x, y, z, w) => { | |
const view = new Int32Array(HEAP, HEAP_BASE, 4); | |
view.set([x, y, z, w]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
get w() { | |
return view[4]; | |
}, | |
set w(w) { | |
return view[4] = w; | |
}, | |
} | |
}; | |
const uvec4 = (x, y, z, w) => { | |
const view = new Uint32Array(HEAP, HEAP_BASE, 4); | |
view.set([x, y, z, w]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
get w() { | |
return view[4]; | |
}, | |
set w(w) { | |
return view[4] = w; | |
}, | |
} | |
}; | |
const fvec4 = (x, y, z, w) => { | |
const view = new Float32Array(HEAP, HEAP_BASE, 4); | |
view.set([x, y, z, w]); | |
HEAP_BASE += view.byteLength; | |
return { | |
view, | |
get x() { | |
return view[0]; | |
}, | |
set x(x) { | |
return view[0] = x; | |
}, | |
get y() { | |
return view[1]; | |
}, | |
set y(y) { | |
return view[1] = y; | |
}, | |
get z() { | |
return view[2]; | |
}, | |
set z(z) { | |
return view[2] = z; | |
}, | |
get w() { | |
return view[4]; | |
}, | |
set w(w) { | |
return view[4] = w; | |
}, | |
} | |
}; |
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