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June 10, 2017 14:35
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| package glutils | |
| import ( | |
| "fmt" | |
| "unsafe" | |
| "shader" | |
| "github.com/go-gl/gl/v3.3-core/gl" | |
| "github.com/go-gl/glfw/v3.2/glfw" | |
| ) | |
| const ( | |
| sizeOfFloat = 4 | |
| sizeOfUInt32 = 4 | |
| ) | |
| func InitOpenGL() error { | |
| if err := gl.Init(); err != nil { | |
| panic(err) | |
| } | |
| version := gl.GoStr(gl.GetString(gl.VERSION)) | |
| fmt.Println("OpenGL Version", version) | |
| gl.ClearColor(0, 0, 0, 1) | |
| gl.PolygonMode(gl.FRONT_AND_BACK, gl.FILL) | |
| return nil | |
| } | |
| func ProcessInput(window *glfw.Window){ | |
| if(window.GetKey(glfw.KeyEscape) == glfw.Press){ | |
| window.SetShouldClose(true) | |
| } | |
| } | |
| func MakeVertexArrayObject(vertices []float32, indices []uint32) uint32 { | |
| var vao uint32 | |
| var vbo uint32 | |
| var ebo uint32 | |
| gl.GenVertexArrays(1, &vao) | |
| gl.BindVertexArray(vao) | |
| gl.GenBuffers(1, &vbo) | |
| gl.BindBuffer(gl.ARRAY_BUFFER, vbo) | |
| gl.BufferData(gl.ARRAY_BUFFER, sizeOfFloat * len(vertices), gl.Ptr(vertices), gl.STATIC_DRAW) | |
| gl.GenBuffers(1, &ebo) | |
| gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo) | |
| gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, sizeOfUInt32 * len(indices), gl.Ptr(indices), gl.STATIC_DRAW) | |
| gl.VertexAttribPointer(0, 3, gl.FLOAT, false, 6*sizeOfFloat, gl.PtrOffset(0)) | |
| gl.EnableVertexAttribArray(0) | |
| gl.VertexAttribPointer(1, 3, gl.FLOAT, false, 6 * sizeOfFloat, gl.PtrOffset(3 * sizeOfFloat)) | |
| gl.EnableVertexAttribArray(1) | |
| gl.BindVertexArray(0) | |
| gl.BindBuffer(gl.ARRAY_BUFFER, 0) | |
| gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) | |
| return vao | |
| } | |
| func GetGlfwWindow(name string, width int, height int) (*glfw.Window, error) { | |
| err := glfw.Init() | |
| if err != nil { | |
| return nil, err | |
| } | |
| glfw.WindowHint(glfw.Samples, 0) | |
| glfw.WindowHint(glfw.Resizable, glfw.True) | |
| glfw.WindowHint(glfw.ContextVersionMajor, 3) | |
| glfw.WindowHint(glfw.ContextVersionMinor, 3) | |
| glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) | |
| glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) | |
| window, err := glfw.CreateWindow(width, height, name, nil, nil) | |
| if err != nil { | |
| return nil, err | |
| } | |
| window.MakeContextCurrent() | |
| window.SetInputMode(glfw.StickyKeysMode, gl.TRUE) | |
| return window, nil | |
| } | |
| func DrawVAO(vao uint32, window *glfw.Window, program *shader.Shader, count int32){ | |
| gl.Clear(gl.COLOR_BUFFER_BIT) | |
| program.Use() | |
| gl.BindVertexArray(vao) | |
| gl.DrawElements(gl.TRIANGLES, count, gl.UNSIGNED_INT,unsafe.Pointer(nil)) | |
| window.SwapBuffers() | |
| } |
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