Created
October 17, 2018 16:49
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start() | |
async function start() { | |
io.on('connection', socket => { | |
console.log('User connected', socket.id) | |
socket.on('disconnect', () => { | |
console.log('User disconnected', socket.id) | |
}) | |
socket.on('setup-player-1', data => { | |
console.log('1. Received setup-player-1') | |
game = { | |
contractAddress: data.contractAddress, | |
escrowPlayer1: data.escrowPlayer1, | |
balancePlayer1: data.balancePlayer1, | |
addressPlayer1: data.addressPlayer1, | |
socketPlayer1: data.socketPlayer1 | |
} | |
}) | |
socket.on('setup-player-2', async data => { | |
console.log('2. Received setup-player-2') | |
game.escrowPlayer2 = data.escrowPlayer2 | |
game.balancePlayer2 = data.balancePlayer2 | |
game.addressPlayer2 = data.addressPlayer2 | |
game.socketPlayer2 = data.socketPlayer2 | |
game.sequence = 0 | |
console.log('3. Emitting start-game') | |
io.emit('start-game') | |
}) | |
socket.on('setup-game', data => { | |
console.log('4. Received setup-game') | |
if(data.address == game.addressPlayer1) { | |
game.socketPlayer1 = data.socket | |
} else { | |
game.socketPlayer2 = data.socket | |
} | |
console.log('5. Emmiting initial game data for both players with the updated sockets') | |
io.emit('initial-game-data', game) | |
}) | |
socket.on('signed-message-player-1', message => { | |
if(message.sender != game.addressPlayer1) { | |
return io.to(game.socketPlayer1).emit('error', 'The received address of the first player is invalid') | |
} | |
const isValid = verifyMessage(message.signedMessage, message.nonce, message.call, message.bet, game.balancePlayer1, message.sequence, game.addressPlayer1) | |
if(!isValid) return io.to(game.socketPlayer1).emit('error', 'The received message is not valid, generate a new one again') | |
game.signedMessage1 = message.signedMessage | |
game.betPlayer1 = message.bet | |
game.callPlayer1 = message.call | |
game.nonce1 = message.nonce | |
game.sequence = message.sequence | |
// If we have both messages already, distribute the updated game object | |
if(game.signedMessage2) { | |
games.push(game) | |
if(game.callPlayer1 == game.callPlayer2) { | |
game.balancePlayer2 += game.betPlayer2 | |
game.balancePlayer1 -= game.betPlayer2 | |
game.winner = 2 | |
} else { | |
game.balancePlayer1 += game.betPlayer1 | |
game.balancePlayer2 -= game.betPlayer1 | |
game.winner = 1 | |
} | |
io.emit('received-both-messages', game) | |
game = resetGame(game) | |
} | |
}) | |
socket.on('signed-message-player-2', message => { | |
if(message.sender != game.addressPlayer2) { | |
return io.to(game.socketPlayer2).emit('error', 'The received address of the second player is invalid') | |
} | |
const isValid = verifyMessage(message.signedMessage, message.nonce, message.call, message.bet, game.balancePlayer2, message.sequence, game.addressPlayer2) | |
if(!isValid) return io.to(game.socketPlayer2).emit('error', 'The received message is not valid, generate a new one again') | |
game.signedMessage2 = message.signedMessage | |
game.betPlayer2 = message.bet | |
game.callPlayer2 = message.call | |
game.nonce2 = message.nonce | |
game.sequence = message.sequence | |
// If we have both messages already, distribute the updated game object | |
if(game.signedMessage1) { | |
games.push(game) | |
game.balancePlayer2 = parseInt(game.balancePlayer2) | |
game.balancePlayer1 = parseInt(game.balancePlayer1) | |
if(game.callPlayer1 == game.callPlayer2) { | |
game.balancePlayer2 += parseInt(game.betPlayer2) | |
game.balancePlayer1 -= parseInt(game.betPlayer2) | |
game.winner = 2 | |
} else { | |
game.balancePlayer1 += parseInt(game.betPlayer1) | |
game.balancePlayer2 -= parseInt(game.betPlayer1) | |
game.winner = 1 | |
} | |
io.emit('received-both-messages', game) | |
game = resetGame(game) | |
} | |
}) | |
}) | |
http.listen(port, '0.0.0.0') | |
console.log(`Listening on localhost:${port}`) | |
} |
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