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@meshula
Created May 11, 2021 21:54
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Character animation notes

Character Animation

Rigging

Parameteric Models and Priors

Locomotion

Simulation

humanoid solver pinocchio uses: https://github.com/humanoid-path-planner/hpp-fcl

hpp-fcl is derived from https://github.com/flexible-collision-library/fcl

fcl uses: https://github.com/danfis/libccd https://github.com/OctoMap/octomap

Miku Miku Dance

Deformation

Hair

Authoring

Pose Estimation

-[http://www.ecva.net/papers/eccv_2020/papers_ECCV/papers/123520596.pdf] Neural Articulated Shape Approximation

https://arxiv.org/pdf/1906.00161.pdf

Neural Control

-[https://research.fb.com/publications/a-scalable-approach-to-control-diverse-behaviors-for-physically-simulated-characters/] Scalable Diverse Control for Physically Simulated Characters

http://mrl.snu.ac.kr/research/ProjectScalable/Page.htm https://motionretargeting2d.github.io/ https://www.cell.com/neuron/pdf/S0896-6273(19)30932-8.pdf Nested Neuronal Hierachies Orchestrate Control https://montreal.ubisoft.com/en/drecon-data-driven-responsive-control-of-physics-based-characters/ DReCon https://static-wordpress.akamaized.net/montreal.ubisoft.com/wp-content/uploads/2019/11/13214229/DReCon.pdf https://www.gameanim.com/2020/03/24/ragdoll-motion-matching/

https://arxiv.org/pdf/2007.13886.pdf Perpetual Motion: Generating Unbounded Human Motion

https://sites.google.com/view/hsnms Hierarchical Style-based Networks for Motion Synthesis

Musculoskeletal Control

https://arxiv.org/pdf/2007.15311.pdf Functionality-Driven Musculature Retargeting

Tangible Interfaces

Anime Rendering

Misc

Tracking

-[https://arxiv.org/pdf/2004.04572.pdf] ARCH for Sausalito FRL

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