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@meshula
Last active August 10, 2024 09:25
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Some projects using Model I/O

https://mythic-engine.obsidianportal.com/wikis/kwakiutl-mythology An encyclopedia, of sorts, of Kwakiutl mythology

https://github.com/tillhainbach/FastEMD Fast Earth Moving Distance simulation https://github.com/Magnus2/MeshSdf Mesh SdF

https://github.com/sttng/LegoToR Lego to Renderman

https://gist.github.com/chriseidhof/26768f0b63fa3cdf8b46821e099df5ff SwiftUI boilerplate starter

https://arxiv.org/pdf/2004.07484.pdf Fast Differentiable Raycasting for Neural Rendering using Sphere-based Representations by Christoph Lassner

https://github.com/lindaterlouw/openvdbfractals Mandelbulb in OpenVDB

https://github.com/unclearness/vacancy Occupancy carving voxels

https://arxiv.org/pdf/2007.11571.pdf Neural Sparse Voxel Fields

https://github.com/dingwilson/SwiftVideoBackground Swift Video Background

https://mzucker.github.io/2018/05/14/maptrace.html https://github.com/odrick/free-tex-packer

https://github.com/Lin20/BinaryMeshFitting https://github.com/jamesgregson/remesher Remesher https://github.com/bronzelion/closest-point-on-mesh closest point on mesh

https://www.apl2bits.net/2017/11/20/arduino-keyboard/ Arduino controller for Apple ][ keyboard

https://github.com/juj/RectangleBinPack/ Rectangle packing

https://github.com/fzi-forschungszentrum-informatik/gpu-voxels

gluon lots of C++14 single-file wrappers for things like protobufs

https://github.com/imsnif/diskonaut Diskonaut a disk navigator written in rust

GitUI git terminal tool written in Rust https://github.com/Extrawurst/gitui

Widgets in ShaderToy https://shadertoyunofficial.wordpress.com/2019/11/02/widgets-gui-toolkits-and-more/

web publishing: https://themes.gohugo.io/

Rendering: https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s91046-real-time-path-tracing-and-denoising-in-quake-2.pdf Denoising in Quake II (source provided)

https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s9900-irradiance-fields-rtx-diffuse-global-illumination-for-local-and-cloud-graphics.pdf Morgan Macguire Irradiance Fields

https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s9151-training-spiking-neural-networks-on-gpus-with-bidirectional-interleaved-complementary-hierarchical-networks.pdf Brent Oster's presentation

https://github.com/yuki-koyama/tinycolormap Color maps (like Jet, etc)

https://github.com/m-schuetz/compute_rasterizer Point Cloud Rasterizer in Compute

https://github.com/diharaw/Nimble Yet another lightweight GL renderer

http://www.cs.utoronto.ca/~mazen/DOA/DOA.pdf http://files.is.tue.mpg.de/black/papers/sca18.pdf https://github.com/lsw9021/MASS https://www.designar.io/usdz-converter https://www.vectary.com/3d-modeling-news/usdz-converter-create-usdz-files-for-free-online-with-vectary/ https://darmstadt-graphics.com/doc/cli/06-exporting-to-usdz/index.html https://github.com/GoogleWebComponents/model-viewer google/model-viewer#278 https://github.com/TimvanScherpenzeel/gltf-to-usdz-research https://developers.google.com/spotlight-stories/reference/actions https://github.com/marklundin/glsl-sdf-primitives https://arxiv.org/pdf/1906.03173.pdf https://github.com/TinyTinni?tab=repositories https://www.cct.lsu.edu/~fharhad/ganbatte/siggraph2007/CD1/content/courses/c05/c05.pdf My Siggraph 2007 slides

https://github.com/google/filament/pull/1428/files - a lot of tone mappers

http://gvv.mpi-inf.mpg.de/projects/wxu/Mo2Cap2/

https://projet.liris.cnrs.fr/m2disco/pub/Congres/2007-SIGGRAPH/DVD1/content/courses/c05/c05.pdf

https://web.stanford.edu/class/history34q/readings/Virtual_Worlds/LucasfilmHabitat.html

https://github.com/xmartlabs/Bender

https://github.com/Apress/physics-for-game-programmers

https://github.com/yse/easy_profiler

https://github.com/chinedufn/webgl-water-tutorial

https://github.com/erichlof/THREE.js-PathTracing-Renderer

https://github.com/nicebyte/nicegraf-shaderc

https://github.com/jsn5/dancenet

https://github.com/RandyGaul/cute_headers

https://github.com/GameTechDev/OutdoorLightScattering

https://github.com/rawrunprotected/rasterizer

https://facebook.ai/developers/tools/elf-opengo

https://github.com/FMS-Cat/20180310-glsl-music https://github.com/FMS-Cat/camera-controls https://github.com/FMS-Cat/automaton https://github.com/juliettef/imgui_markdown https://github.com/GameTechDev/MetricsGui https://github.com/BalazsJako/ImGuiColorTextEdit https://github.com/skypjack/entt https://github.com/rhysd/world-map-gen https://www.amazon.com/dp/B07MXZTTCW https://github.com/mosra/magnum-singles https://hoverbear.org/2016/10/12/rust-state-machine-pattern/ https://www.michelemorrone.eu/glchaosp/index.html https://github.com/schteppe/gpu-physics.js https://github.com/kirankunigiri/peertalk-simple https://github.com/omhafez/shabaka


Future Console

Making Things

Mesh Parameterization

Shader Compilers

Rendering

Xcode Playgrounds

Rendering Nature

Physics

Material Point Method, Multiphysics, PBD, Fluids

Signed Distance Fields

Unvetted USD

DemoScene

Scene Reconstruction

Meshes

C++ Task Schedulers

Environment Hacks

Papercraft

Drones

Pipelines

NN

Parsing

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