Algebraic Representations for Volumetric Frame Fields https://siggraph2020.hubb.me/schedule-builder/sessions/715917 Q&A: https://siggraph2020.hubb.me/schedule-builder/sessions/713389
David Palmer, Massachusetts Institute of Technology (MIT) David Bommes, University of Bern Justin Solomon, Massachusetts Institute of Technology (MIT)
CNNs on Surfaces Using Rotation-equivariant Features https://siggraph2020.hubb.me/schedule-builder/sessions/707405 Q&A: https://siggraph2020.hubb.me/schedule-builder/sessions/713388
Ruben Wiersma, Delft University of Technology Elmar Eisemann, Delft University of Technology Klaus Hildebrandt, Delft University of Technology
Octahedral Frames for Feature-Aligned Cross-Fields https://siggraph2020.hubb.me/schedule-builder/sessions/707398 Q&A: https://siggraph2020.hubb.me/schedule-builder/sessions/713389
Paul Zhang, Massachusetts Institute of Technology (MIT) Josh Vehkter, University of Texas at Austin Ed Chien, Massachusetts Institute of Technology (MIT) David Bommes, University of Bern Etienne Vouga, University of Texas at Austin Justin Solomon, Massachusetts Institute of Technology (MIT)
Discrete Differential Operators on Polygonal Meshes https://siggraph2020.hubb.me/schedule-builder/sessions/707397
Inter-surface Maps via Constant-curvature Metrics https://siggraph2020.hubb.me/schedule-builder/sessions/707466
Efficient Bijective Parameterizations https://siggraph2020.hubb.me/schedule-builder/sessions/707183
Lifting Simplices to Find Injectivity https://siggraph2020.hubb.me/schedule-builder/sessions/707381 https://duxingyi-charles.github.io/publication/lifting-simplices-to-find-injectivity/
Corner-Operated Tran-Similar (COTS) Maps, Patterns, and Lattices https://siggraph2020.hubb.me/schedule-builder/sessions/707197
Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions https://siggraph2020.hubb.me/schedule-builder/sessions/707478
A Class of C2 Interpolating Splines https://siggraph2020.hubb.me/schedule-builder/sessions/707343
Massively Parallel Rendering of Complex Closed-form Implicit Surfaces https://siggraph2020.hubb.me/schedule-builder/sessions/707379
Neural Supersampling for Real-time Rendering https://siggraph2020.hubb.me/schedule-builder/sessions/707382
Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids https://siggraph2020.hubb.me/schedule-builder/sessions/707344
Exact and Efficient Polyhedral Envelope Containment Predicate https://siggraph2020.hubb.me/schedule-builder/sessions/707493
Cut-enhanced Polycube-maps for Feature-aware All-Hex Meshing https://siggraph2020.hubb.me/schedule-builder/sessions/707113
Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing https://siggraph2020.hubb.me/schedule-builder/sessions/707338
Local Fourier Slice Photography https://siggraph2020.hubb.me/schedule-builder/sessions/707431
Projective Dynamics With Dry Frictional Contact https://siggraph2020.hubb.me/schedule-builder/sessions/707147
Simple and Scalable Frictional Contacts for Thin Nodal Objects https://siggraph2020.hubb.me/schedule-builder/sessions/707148
CNNs on Surfaces Using Rotation-equivariant Features https://siggraph2020.hubb.me/schedule-builder/sessions/707405
Phong Deformation: A Better CO Interpolant for Embedded Deformation https://siggraph2020.hubb.me/schedule-builder/sessions/707438
Homogenized Yarn-level Cloth https://siggraph2020.hubb.me/schedule-builder/sessions/707402
Robust Eulerian-on-Lagrangian Rods https://siggraph2020.hubb.me/schedule-builder/sessions/707403
Computational Design of Skintight Clothing https://siggraph2020.hubb.me/schedule-builder/sessions/707439
Penrose: From Mathematical Notation to Beautiful Diagrams https://siggraph2020.hubb.me/schedule-builder/sessions/707159
Converting Stroked Primitives to Filled Primitives https://siggraph2020.hubb.me/schedule-builder/sessions/707442
Polar Stroking: New Theory and Methods for Stroking Paths https://siggraph2020.hubb.me/schedule-builder/sessions/707401
Single-shot High-quality Facial Geometry and Skin Appearance Capture https://siggraph2020.hubb.me/schedule-builder/sessions/707444
Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains https://siggraph2020.hubb.me/schedule-builder/sessions/707394
Fast and Scalable Turbulent Flow Simulation With Two-way Coupling https://siggraph2020.hubb.me/schedule-builder/sessions/707454
A Practical Octree Liquid Simulator With Adaptive Surface Resolution https://siggraph2020.hubb.me/schedule-builder/sessions/707455
CARL: Controllable Agent With Reinforcement Learning for Quadruped Locomotion https://siggraph2020.hubb.me/schedule-builder/sessions/707393
Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks https://siggraph2020.hubb.me/schedule-builder/sessions/707171
Model Predictive Control With a Visuomotor System for Physics-based Character Animation https://siggraph2020.hubb.me/schedule-builder/sessions/707388
ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures https://siggraph2020.hubb.me/schedule-builder/sessions/707386
Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture https://siggraph2020.hubb.me/schedule-builder/sessions/707384
Underwater Bubbles and Coupling https://siggraph2020.hubb.me/schedule-builder/sessions/713297
Local Motion Phases for Learning Multi-Contact Character Movements https://siggraph2020.hubb.me/schedule-builder/sessions/707461
Character Controllers Using Motion VAEs https://siggraph2020.hubb.me/schedule-builder/sessions/707462
Adaptive Merging for Rigid Body Simulation https://siggraph2020.hubb.me/schedule-builder/sessions/707463
Inter-surface Maps via Constant-curvature Metrics https://siggraph2020.hubb.me/schedule-builder/sessions/707466
The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation https://siggraph2020.hubb.me/schedule-builder/sessions/707374
Fast and Deep Facial Deformations https://siggraph2020.hubb.me/schedule-builder/sessions/707467
Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction https://siggraph2020.hubb.me/schedule-builder/sessions/707375
RigNet: Neural Rigging for Articulated Characters https://siggraph2020.hubb.me/schedule-builder/sessions/707376
Image-based Acquisition and Modeling of Polarimetric Reflectance https://siggraph2020.hubb.me/schedule-builder/sessions/707372
Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering https://siggraph2020.hubb.me/schedule-builder/sessions/707334
An End-to-end Pipeline for Scene-referred Lighting https://siggraph2020.hubb.me/schedule-builder/sessions/713364
Example-driven Virtual Cinematography by Learning Camera Behaviors https://siggraph2020.hubb.me/schedule-builder/sessions/707475
A Level-set Method for Magnetic Substance Simulation https://siggraph2020.hubb.me/schedule-builder/sessions/707507
An Implicit Compressible SPH Solver for Snow Simulation https://siggraph2020.hubb.me/schedule-builder/sessions/707508
Principal Symmetric Meshes https://siggraph2020.hubb.me/schedule-builder/sessions/707482
A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters https://siggraph2020.hubb.me/schedule-builder/sessions/707358
Rasterizing Volumes and Surfaces for Crowds on 'Soul' https://siggraph2020.hubb.me/schedule-builder/sessions/713312
Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance https://siggraph2020.hubb.me/schedule-builder/sessions/707359
Robust Motion In-betweening https://siggraph2020.hubb.me/schedule-builder/sessions/707349
Unpaired Motion Style Transfer From Video to Animation https://siggraph2020.hubb.me/schedule-builder/sessions/707350
Skeleton-Aware Networks for Deep Motion Retargeting https://siggraph2020.hubb.me/schedule-builder/sessions/707346
Learned Motion Matching https://siggraph2020.hubb.me/schedule-builder/sessions/707347
IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids https://siggraph2020.hubb.me/schedule-builder/sessions/707491
A Massively Parallel and Scalable Multi-GPU Material Point Method https://siggraph2020.hubb.me/schedule-builder/sessions/707341
Fast Tetrahedral Meshing in the Wild https://siggraph2020.hubb.me/schedule-builder/sessions/707339
VoroCrust: Voronoi Meshing Without Clipping https://siggraph2020.hubb.me/schedule-builder/sessions/707496
Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights https://siggraph2020.hubb.me/schedule-builder/sessions/707115
Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding https://siggraph2020.hubb.me/schedule-builder/sessions/707506
Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering https://siggraph2020.hubb.me/schedule-builder/sessions/707334
Quanta Burst Photography https://siggraph2020.hubb.me/schedule-builder/sessions/707332
Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video https://siggraph2020.hubb.me/schedule-builder/sessions/707119
Kinetic Shape Reconstruction https://siggraph2020.hubb.me/schedule-builder/sessions/707413
The Design and Evolution of the UberBake Light Baking System https://siggraph2020.hubb.me/schedule-builder/sessions/707120
Code Replicability in Computer Graphics https://siggraph2020.hubb.me/schedule-builder/sessions/707330
Wednesday, August 26 9:00AM - 10:00AM PDT
Crafts, Waves, Robots, and Pixels beginning of session RESONANT WAVES: IMMERSED IN GEOMETRY end of session PIXEL OF MATTER: NEW WAYS OF SEEING WITH AN ACTIVE VOLUMETRIC FILMMAKING SYSTEM We introduce an installation art project using the active volumetric filmmaking technology to investigate its possibilities in art practice. To do that, we developed a system to film volumetric video in real time, thereby allowing its users to capture large environments and objects without fixed placement or preinstallation of cameras. Authors Seonghoon Ban, RECON LAB Kyung Hoon Hyun, Hanyang University
Q&A: https://siggraph2020.hubb.me/schedule-builder/sessions/713454
Wednesday, August 26 11:00AM - 12:00PM PDT
second presentation BODY REMIXER: EXTENDING BODIES TO STIMULATE SOCIAL CONNECTION IN AN IMMERSIVE INSTALLATION "Body RemiXer" is a mixed reality installation that connects immersants using a virtual reality headset, Kinect, and projections. It explores the potential of immersive technology to create co-present experiences that foster intercorporeality between immersants. Observations during public exhibitions revealed "Body RemiXer’s" capacity to disrupt social norms and stimulate new connections. Authors John Desnoyers-Stewart, Simon Fraser University Ekaterina R. Stepanova, Simon Fraser University Bernhard E. Riecke, Simon Fraser University Patrick Pennefather, University of British Columbia
ARTISTIC LICENSE IN HERITAGE VISUALISATION: VR SYDNEY COVE CIRCA 1800 This work provokes and broadens debate about heritage at individual, institutional, academic, and societal levels. It foregrounds the assumptions that underlie heritage visualizations, and it offers a novel interpretation model for museum settings that engages with different audiences and encourages debate as to the nature and uses of heritage. Author Kit Devine, ANU School of Art and Design
CACOPHONIC CHOIR “Cacophonic Choir,” an interactive art installation, addresses the ways that sexual assault survivors' experiences are distorted by digital and mass media and its effect. The installation is composed of distributed agents in space that individually respond by becoming visually bright, semantically coherent, and sonically clear, revealing original testimonies of survivors. Authors Şölen Kıratlı, University of California Santa Barbara, Media Arts and Technology Program (MAT), UCSB Hannah E. Wolfe, Colby College Alex Bundy, Independent Artist
Q&A: https://siggraph2020.hubb.me/schedule-builder/sessions/713456
SIGGRAPH Labs - Installations https://siggraph2020.hubb.me/schedule-builder/sessions/715842
magnetic haptics was impressive, the work from KAIST on sketching mechanical prototypes was amazing the robot manipulation via VR controllers double plus good