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Useful UBT flags/variables
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<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BebylonBuildConfiguration> | |
<bBBLivePPEnabled>true</bBBLivePPEnabled> <!-- /* d=false */ --> | |
<bBBIGMemTraceEnabled>false</bBBIGMemTraceEnabled> <!-- /* d=false */ --> | |
<bBBMicroProfileEnabled>true</bBBMicroProfileEnabled> <!-- /* d=true */ --> | |
<bBBPythonEnabled>true</bBBPythonEnabled> <!-- /* d=true */ --> | |
<BBCompileAssertLevel>4</BBCompileAssertLevel> | |
<bBBExperimentalFeaturesEnabled>true</bBBExperimentalFeaturesEnabled> <!-- /* d=false */ --> | |
</BebylonBuildConfiguration> | |
<BuildConfiguration> | |
<!-- Game Debug or tools --> | |
<!-- <bUseMallocProfiler>true</bUseMallocProfiler> /* d=false */ --> | |
<!-- Debug --> | |
<!-- <bSupportEditAndContinue>false</bSupportEditAndContinue> /* d=false */ --> | |
<!--***<bOmitPCDebugInfoInDevelopment>true</bOmitPCDebugInfoInDevelopment> /* d=false */ --> | |
<!-- <bDisableDebugInfoForGeneratedCode>false</bDisableDebugInfoForGeneratedCode>--> <!-- /* d=true */ --> | |
<!-- <bAllowLTCG>false</bAllowLTCG> /* d=false */ --> | |
<!-- Build --> | |
<!-- <ProcessorCountMultiplier>1</ProcessorCountMultiplier> --> <!-- d=1 --> | |
<!--*** <MinFilesUsingPrecompiledHeaderOverride>1</MinFilesUsingPrecompiledHeaderOverride> /* d=0 */ --> | |
<!-- <bFasterWithoutUnity>true</bFasterWithoutUnity> /* d=false */ --> | |
<!--*** <bAllowRemotelyCompiledPCHs>true</bAllowRemotelyCompiledPCHs> /* d=false */ --> | |
<!-- <bUseIncrementalLinking>true</bUseIncrementalLinking> /* d=false */ --> | |
<!--*** <bUseFastPDBLinking>true</bUseFastPDBLinking> /* d=false */ --> | |
<!--*** <bAddFastPDBToProjects>true</bAddFastPDBToProjects> /* d=false */ --> | |
<!-- <bUseUBTMakefiles>true</bUseUBTMakefiles> /* d=true */ --> | |
<!-- <bUseIncludeDependencyResolveCache>true</bUseIncludeDependencyResolveCache> /* d=true */ --> | |
<!--*** <bUseUHTMakefiles>true</bUseUHTMakefiles> /* d=false */ --> | |
<!-- <bUsePCHFiles>true</bUsePCHFiles> /* d=true */ --> | |
<!-- This setting can be overridden by the bFasterWithoutUnity option in a module's Build.cs file. --> | |
<!-- <bAdaptiveUnityDisablesOptimizations>false</bAdaptiveUnityDisablesOptimizations>--> <!-- d=false --> | |
<!-- <bAdaptiveUnityDisablesPCH>false</bAdaptiveUnityDisablesPCH> --> <!-- d=false --> | |
<!-- <bUseUnityBuild>true</bUseUnityBuild> /* d=true */ --> | |
<!-- <bForceUnityBuild>false</bForceUnityBuild> /* d=false */ --> | |
<!-- <bUseAdaptiveUnityBuild>true</bUseAdaptiveUnityBuild> /* d=true */ --> | |
<!-- <bForcePrecompiledHeaderForGameModules>true</bForcePrecompiledHeaderForGameModules> /* d=true */ --> | |
<!-- Debug --> | |
<!-- <bPrintDebugInfo>true</bPrintDebugInfo> --> <!-- d=false --> | |
<!-- <bPrintPerformanceInfo>true</bPrintPerformanceInfo> --> <!-- d=false --> | |
<!-- <bLogDetailedActionStats>true</bLogDetailedActionStats> --> <!-- d=false --> | |
<!-- <bPrintToolChainTimingInfo>true</bPrintToolChainTimingInfo> --> <!-- d=false --> <!-- Passes /bt+ & /time+ --> | |
<!-- <bDebugBuildsActuallyUseDebugCRT>false</bDebugBuildsActuallyUseDebugCRT> /* d=false */ --> | |
<!-- <bStopXGECompilationAfterErrors>true</bStopXGECompilationAfterErrors> --> <!-- d=true --> | |
</BuildConfiguration> | |
<WindowsPlatform> | |
<!-- ***<bStrictConformanceMode>true</bStrictConformanceMode> --> | |
<!-- ***<StaticAnalyzer>VisualCpp</StaticAnalyzer> --> | |
<!-- ***<StaticAnalyzer>PVSStudio</StaticAnalyzer> --> | |
<Compiler>VisualStudio2017</Compiler> | |
</WindowsPlatform> | |
</Configuration> |
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