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4.15 UE4 Optimized Build Rules
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public BBR(TargetInfo Target) | |
{ | |
//Config | |
//BuildConfiguration.RelativeEnginePath = /* ...*/; | |
//Debug | |
//---BuildConfiguration.bOmitPCDebugInfoInDevelopment = true /* d=false */; | |
//BuildConfiguration.bSupportEditAndContinue = false /* d=false */; | |
//BuildConfiguration.bDisableDebugInfoForGeneratedCode = true /* d=true */; | |
//BuildConfiguration.bAllowLTCG = false /* d=false */; | |
//Build | |
bEnforceIWYU = true; | |
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | |
BuildConfiguration.ProcessorCountMultiplier = 2 /* d=1 */; | |
//---MinFilesUsingPrecompiledHeaderOverride = 1; | |
//---bFasterWithoutUnity = true; | |
//---BuildConfiguration.bAllowRemotelyCompiledPCHs = true /* d=false */; | |
BuildConfiguration.bUseIncrementalLinking = true /* d=false */; | |
BuildConfiguration.bUseFastPDBLinking = true /* d=false */; | |
BuildConfiguration.bAddFastPDBToProjects = true /* d=false */; | |
BuildConfiguration.bUseUBTMakefiles = true /* d=true */; | |
BuildConfiguration.bUseUHTMakefiles = true /* d=false */; | |
//BuildConfiguration.bUsePCHFiles = true /* d=true */; | |
//BuildConfiguration.bUseUnityBuild = true /* d=true */; | |
//BuildConfiguration.bForceUnityBuild = false /* d=false */; | |
//BuildConfiguration.bUseAdaptiveUnityBuild = true /* d=true */; | |
//BuildConfiguration.bForcePrecompiledHeaderForGameModules = true /* d=true */; | |
BuildConfiguration.bPrintDebugInfo = true /* d=false */; | |
BuildConfiguration.bPrintPerformanceInfo = true /* d=false */; | |
BuildConfiguration.bStopXGECompilationAfterErrors = false /* d=true */; | |
//BuildConfiguration.bEnableCodeAnalysis = true /* d=false */; | |
//BuildConfiguration.bRunUnrealCodeAnalyzer = true /* d=false */; | |
//BuildConfiguration.bUCACheckUObjectThreadSafety = true /* d=false */; | |
//BuildConfiguration.bUCACheckPCHFiles = true /* d=false */; | |
//BuildConfiguration.UCAUsageThreshold = 0.0f /* d=100.0 */; | |
//BuildConfiguration.UCAModuleToAnalyze = "BBR" /* d="" */; |
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