Last active
August 29, 2015 14:11
-
-
Save metaist/17152dd7929b38a28e0f to your computer and use it in GitHub Desktop.
Canvas Demos
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
html, body { margin: 0; } | |
canvas { | |
position: absolute; | |
height: 100%; | |
width: 100%; | |
margin: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas></canvas> | |
<script> | |
var app = {}; | |
app.init = function () { | |
app.canvas = document.getElementsByTagName('canvas')[0]; | |
app.ctx = app.canvas.getContext('2d'); | |
app.x = 0; | |
app.y = 0; | |
app.resize(); | |
window.setInterval(app.fall, 100); | |
return app; | |
}; | |
app.resize = function () { | |
var ctx = app.ctx; | |
ctx.canvas.width = window.innerWidth; | |
ctx.canvas.height = window.innerHeight; | |
return app; | |
}; | |
app.draw = function () { | |
var ctx = app.ctx; | |
ctx.fillRect(0, 0, 50, 50); | |
return app; | |
}; | |
app.fall = function () { | |
var ctx = app.ctx, | |
w = ctx.canvas.width, | |
h = ctx.canvas.height; | |
app.x = (w / 2) - 25; | |
app.y += 5; | |
if (app.y >= h) { app.y = 0; } | |
ctx.clearRect(0, 0, w, h); | |
ctx.translate(app.x, app.y); | |
app.draw(); | |
ctx.translate(-app.x, -app.y); | |
return app; | |
}; | |
window.onresize = app.resize; | |
app.init(); | |
</script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
html, body { margin: 0; } | |
canvas { | |
position: absolute; | |
height: 100%; | |
width: 100%; | |
margin: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas></canvas> | |
<script> | |
var TAU = Math.PI * 2, | |
app = {}; | |
app.init = function () { | |
app.canvas = document.getElementsByTagName('canvas')[0]; | |
app.ctx = app.canvas.getContext('2d'); | |
app.resize(); | |
window.setInterval(app.rotate, 100); | |
return app; | |
}; | |
app.resize = function () { | |
var ctx = app.ctx; | |
ctx.canvas.width = window.innerWidth; | |
ctx.canvas.height = window.innerHeight; | |
return app; | |
}; | |
app.draw = function () { | |
var ctx = app.ctx, | |
w = ctx.canvas.width, | |
h = ctx.canvas.height, | |
x = (w / 2) - 25, | |
y = (h / 2) - 25; | |
ctx.beginPath(); | |
ctx.moveTo(x, y); | |
x += 50; y += 0; | |
ctx.lineTo(x, y); | |
x += 0; y += 50; | |
ctx.lineTo(x, y); | |
x -= 50; y -= 0; | |
ctx.lineTo(x, y); | |
ctx.fill(); | |
return app; | |
}; | |
app.rotate = function () { | |
var ctx = app.ctx, | |
w = ctx.canvas.width, | |
h = ctx.canvas.height; | |
ctx.clearRect(0, 0, w, h); | |
ctx.translate(w/2, h/2); | |
ctx.rotate(TAU / 360); | |
ctx.translate(-w/2, -h/2); | |
app.draw(); | |
return app; | |
}; | |
window.onresize = app.resize; | |
app.init(); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment