Created
June 29, 2015 19:16
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(ns amaze-me.core | |
(:require [quil.core :as q] | |
[quil.middleware :as m])) | |
(defn ball-setup | |
"initial state of tha ball." | |
[] | |
(q/smooth) | |
(q/background 255) | |
{:direction {:x 4 :y 5} | |
:fill [100 80 40] | |
:size {:x 60 :y 60} | |
:position {:x 100 :y 100}}) | |
(defn within | |
"Check if a value is within the bounds of max/min" | |
[min max value] (and (> value min) (< value max))) | |
(defn with-bounce | |
"Invert the direction of the value is outside of the bounds (max/min)" | |
[min max value direction] | |
(if (within min max value) | |
direction | |
(* -1 direction))) | |
(defn ball-state | |
"Calculate the next state for the ball." | |
[state] | |
(let [x (get-in state [:position :x]) | |
y (get-in state [:position :y]) | |
x-buf (q/round (/ (get-in state [:size :x]) 2)) | |
y-buf (q/round (/ (get-in state [:size :y]) 2)) | |
dir-x (with-bounce x-buf (- (q/width) x-buf) x (get-in state [:direction :x])) | |
dir-y (with-bounce y-buf (- (q/height) y-buf) y (get-in state [:direction :y])) | |
new-x (+ x dir-x) | |
new-y (+ y dir-y)] | |
;; Check if the we're at a wall. If so, update the direction and re-evaluate the 'ball-state'. | |
(-> state | |
(assoc-in [:direction :x] dir-x) | |
(assoc-in [:direction :y] dir-y) | |
(assoc-in [:position :x] new-x) | |
(assoc-in [:position :y] new-y)))) | |
(defn ball-draw | |
"Render the ball" | |
[state] | |
(q/background 255) | |
(q/with-fill (:fill state) | |
(q/ellipse | |
(get-in state [:position :x]) | |
(get-in state [:position :y]) | |
(get-in state [:size :x]) | |
(get-in state [:size :y])))) | |
(q/defsketch ball | |
:size [400 400] | |
:setup ball-setup | |
:draw ball-draw | |
:update ball-state | |
:middleware [m/fun-mode]) | |
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