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[LibGDX] Resize texture on load
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Pixmap pixmap200 = new Pixmap(Gdx.files.internal("200x200.png")); | |
Pixmap pixmap100 = new Pixmap(100, 100, pixmap200.getFormat()); | |
pixmap100.drawPixmap(pixmap200, | |
0, 0, pixmap200.getWidth(), pixmap200.getHeight(), | |
0, 0, pixmap100.getWidth(), pixmap100.getHeight() | |
); | |
Texture texture = new Texture(pixmap100); | |
pixmap200.dispose(); | |
pixmap100.dispose(); |
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