This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Group group; | |
| Actor actor; | |
| // ... | |
| group.addActor(actor); | |
| // ... | |
| // Remove target actor after animation has been finished |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import com.badlogic.gdx.graphics.Color; | |
| import com.badlogic.gdx.graphics.g2d.Batch; | |
| import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; | |
| public class TintableRegionDrawable extends TextureRegionDrawable { | |
| private static final Color tmpColor = new Color(); | |
| private final Color tintColor = new Color(Color.WHITE); | |
| public void setTint(Color tint) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| TextureData textureData = getTexture().getTextureData(); | |
| if (!textureData.isPrepared()) { | |
| textureData.prepare(); | |
| } | |
| Pixmap pixmap = textureData.consumePixmap(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Pixmap pixmap200 = new Pixmap(Gdx.files.internal("200x200.png")); | |
| Pixmap pixmap100 = new Pixmap(100, 100, pixmap200.getFormat()); | |
| pixmap100.drawPixmap(pixmap200, | |
| 0, 0, pixmap200.getWidth(), pixmap200.getHeight(), | |
| 0, 0, pixmap100.getWidth(), pixmap100.getHeight() | |
| ); | |
| Texture texture = new Texture(pixmap100); | |
| pixmap200.dispose(); | |
| pixmap100.dispose(); |
NewerOlder