Created
March 4, 2011 02:42
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jQuery background-noise
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jQuery.fn.noisy = function(opacity) { | |
if (typeof(opacity) === 'undefined') { | |
opacity = 0.1; | |
} | |
var wrapper = jQuery(this).wrapInner('<div />').children(); | |
var canvas = document.createElement("canvas"); | |
canvas.width = 100; | |
canvas.height = 100; | |
var ctx = canvas.getContext("2d"); | |
var x, y; | |
for (x=0; x<canvas.width; x += 1) { | |
for (y=0; y<canvas.height; y += 1) { | |
var r = Math.floor(Math.random() * 75); | |
var g = Math.floor(Math.random() * 75); | |
var b = Math.floor(Math.random() * 75); | |
ctx.fillStyle = "rgba("+r+","+g+","+b+","+opacity+")"; | |
ctx.fillRect(x, y, 1, 1); | |
} | |
} | |
wrapper.css({ | |
'background-image': "url("+canvas.toDataURL("image/png")+")", | |
width: '100%', | |
height: '100%' | |
}); | |
}; |
you can do lots of interesting things just by tweaking the params https://gist.github.com/854111. pretty neat technique. also, you might want to check out http://net.tutsplus.com/tutorials/javascript-ajax/how-to-generate-noise-with-canvas/
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sweet trick!