Skip to content

Instantly share code, notes, and snippets.

View mew's full-sized avatar
🤠
literally what is this feature

Nora Cos mew

🤠
literally what is this feature
  • George Brown College
  • Toronto, Canada
  • 05:39 (UTC -05:00)
View GitHub Profile
@OrionReed
OrionReed / dom3d.js
Last active November 16, 2024 13:18
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@dikiaap
dikiaap / git-io-custom-url.md
Last active June 19, 2024 01:26
git.io custom URL

Update: As of 11 January 2022, git.io no longer accepts new URLs.

Command:

curl https://git.io/ -i -F "url=https://github.com/YOUR_GITHUB_URL" -F "code=YOUR_CUSTOM_NAME"

URLs that can be created is from:

  • https://github.com/*
  • https://*.github.com
@itod
itod / split_keyboards.md
Last active November 14, 2024 19:07
Every "split" mechanical keyboard currently being sold that I know of
@Pokechu22
Pokechu22 / Setting up MCP without a full MCP release.md
Last active August 13, 2024 05:53
Setting up MCP for newer versions (e.g. 1.12.2)

It's possible to use create an MCP installation for versions of Minecraft where there hasn't been a full MCP release. It takes a little bit of manual setup, but the end result is highly useful.

  1. Download and extract the most recent MCP build from http://www.modcoderpack.com/. (Currently, the latest build is http://www.modcoderpack.com/files/mcp940.zip)

  2. Edit version.cfg in the conf folder, and change ClientVersion and ServerVersion to the version you want (for instance, 1.12.2).

  3. Download the SRG zip for the version you want; these can generally be found at http://mcpbot.bspk.rs/mcp/<version>/mcp-<version>-srg.zip (for example, http://mcpbot.bspk.rs/mcp/1.11.2/mcp-1.11.2-srg.zip) or at http://files.minecraftforge.net/maven/de/oceanlabs/mcp/mcp/<version>/mcp-<version>-srg.zip (for example, http://files.minecraftforge.net/maven/de/oceanlabs/mcp/mcp/1.12.2/mcp-1.12.2-srg.zip). (For 1.12.1 and 1.12.2, only the minecraftforge link works)

  4. Extract that zip into the MCP conf folder, over

@grantland
grantland / README.md
Last active August 1, 2024 14:31
NextBus API
@P7h
P7h / jdk_download.sh
Last active July 31, 2024 06:46
Script to download JDK / JRE / Java binaries from Oracle website from terminal / shell / command line / command prompt
##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
### Shell script to download Oracle JDK / JRE / Java binaries from Oracle website using terminal / command / shell prompt using wget.
### You can download all the binaries one-shot by just giving the BASE_URL.
### Script might be useful if you need Oracle JDK on Amazon EC2 env.
### Script is updated for every JDK release.
### Features:-
# 1. Resumes a broken / interrupted [previous] download, if any.
# 2. Renames the file to a proper name with including platform info.
@zoqaeski
zoqaeski / custom
Created October 12, 2012 18:14
xkbcomp keyboard layout dump
// $XDG_CONFIG_HOME/xkb/symbols/custom
// Makes ALT + CAPS_LOCK act as 3rd level switch
// Works sporadically
partial modifier_keys
xkb_symbols "alt_caps_mode_switch" {
key <CAPS> {
type[Group1]="PC_ALT_LEVEL2",
[ Caps_Lock, ISO_Level3_Shift ]
};
@armornick
armornick / playwav.c
Created August 24, 2012 07:31
Play a sound with SDL2 (no SDL_Mixer)
#include <SDL2/SDL.h>
#define MUS_PATH "Roland-GR-1-Trumpet-C5.wav"
// prototype for our audio callback
// see the implementation for more information
void my_audio_callback(void *userdata, Uint8 *stream, int len);
// variable declarations
static Uint8 *audio_pos; // global pointer to the audio buffer to be played