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Save meziantou/edb7217fddfbb70e899e to your computer and use it in GitHub Desktop.
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title></title> | |
</head> | |
<body> | |
<h1>Audio</h1> | |
<button id="startRecordingButton">Start recording</button> | |
<button id="stopRecordingButton">Stop recording</button> | |
<button id="playButton">Play</button> | |
<button id="downloadButton">Download</button> | |
<script> | |
var startRecordingButton = document.getElementById("startRecordingButton"); | |
var stopRecordingButton = document.getElementById("stopRecordingButton"); | |
var playButton = document.getElementById("playButton"); | |
var downloadButton = document.getElementById("downloadButton"); | |
var leftchannel = []; | |
var rightchannel = []; | |
var recorder = null; | |
var recordingLength = 0; | |
var volume = null; | |
var mediaStream = null; | |
var sampleRate = 44100; | |
var context = null; | |
var blob = null; | |
startRecordingButton.addEventListener("click", function () { | |
// Initialize recorder | |
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; | |
navigator.getUserMedia( | |
{ | |
audio: true | |
}, | |
function (e) { | |
console.log("user consent"); | |
// creates the audio context | |
window.AudioContext = window.AudioContext || window.webkitAudioContext; | |
context = new AudioContext(); | |
// creates an audio node from the microphone incoming stream | |
mediaStream = context.createMediaStreamSource(e); | |
// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createScriptProcessor | |
// bufferSize: the onaudioprocess event is called when the buffer is full | |
var bufferSize = 2048; | |
var numberOfInputChannels = 2; | |
var numberOfOutputChannels = 2; | |
if (context.createScriptProcessor) { | |
recorder = context.createScriptProcessor(bufferSize, numberOfInputChannels, numberOfOutputChannels); | |
} else { | |
recorder = context.createJavaScriptNode(bufferSize, numberOfInputChannels, numberOfOutputChannels); | |
} | |
recorder.onaudioprocess = function (e) { | |
leftchannel.push(new Float32Array(e.inputBuffer.getChannelData(0))); | |
rightchannel.push(new Float32Array(e.inputBuffer.getChannelData(1))); | |
recordingLength += bufferSize; | |
} | |
// we connect the recorder | |
mediaStream.connect(recorder); | |
recorder.connect(context.destination); | |
}, | |
function (e) { | |
console.error(e); | |
}); | |
}); | |
stopRecordingButton.addEventListener("click", function () { | |
// stop recording | |
recorder.disconnect(context.destination); | |
mediaStream.disconnect(recorder); | |
// we flat the left and right channels down | |
// Float32Array[] => Float32Array | |
var leftBuffer = flattenArray(leftchannel, recordingLength); | |
var rightBuffer = flattenArray(rightchannel, recordingLength); | |
// we interleave both channels together | |
// [left[0],right[0],left[1],right[1],...] | |
var interleaved = interleave(leftBuffer, rightBuffer); | |
// we create our wav file | |
var buffer = new ArrayBuffer(44 + interleaved.length * 2); | |
var view = new DataView(buffer); | |
// RIFF chunk descriptor | |
writeUTFBytes(view, 0, 'RIFF'); | |
view.setUint32(4, 44 + interleaved.length * 2, true); | |
writeUTFBytes(view, 8, 'WAVE'); | |
// FMT sub-chunk | |
writeUTFBytes(view, 12, 'fmt '); | |
view.setUint32(16, 16, true); // chunkSize | |
view.setUint16(20, 1, true); // wFormatTag | |
view.setUint16(22, 2, true); // wChannels: stereo (2 channels) | |
view.setUint32(24, sampleRate, true); // dwSamplesPerSec | |
view.setUint32(28, sampleRate * 4, true); // dwAvgBytesPerSec | |
view.setUint16(32, 4, true); // wBlockAlign | |
view.setUint16(34, 16, true); // wBitsPerSample | |
// data sub-chunk | |
writeUTFBytes(view, 36, 'data'); | |
view.setUint32(40, interleaved.length * 2, true); | |
// write the PCM samples | |
var index = 44; | |
var volume = 1; | |
for (var i = 0; i < interleaved.length; i++) { | |
view.setInt16(index, interleaved[i] * (0x7FFF * volume), true); | |
index += 2; | |
} | |
// our final blob | |
blob = new Blob([view], { type: 'audio/wav' }); | |
}); | |
playButton.addEventListener("click", function () { | |
if (blob == null) { | |
return; | |
} | |
var url = window.URL.createObjectURL(blob); | |
var audio = new Audio(url); | |
audio.play(); | |
}); | |
downloadButton.addEventListener("click", function () { | |
if (blob == null) { | |
return; | |
} | |
var url = URL.createObjectURL(blob); | |
var a = document.createElement("a"); | |
document.body.appendChild(a); | |
a.style = "display: none"; | |
a.href = url; | |
a.download = "sample.wav"; | |
a.click(); | |
window.URL.revokeObjectURL(url); | |
}); | |
function flattenArray(channelBuffer, recordingLength) { | |
var result = new Float32Array(recordingLength); | |
var offset = 0; | |
for (var i = 0; i < channelBuffer.length; i++) { | |
var buffer = channelBuffer[i]; | |
result.set(buffer, offset); | |
offset += buffer.length; | |
} | |
return result; | |
} | |
function interleave(leftChannel, rightChannel) { | |
var length = leftChannel.length + rightChannel.length; | |
var result = new Float32Array(length); | |
var inputIndex = 0; | |
for (var index = 0; index < length;) { | |
result[index++] = leftChannel[inputIndex]; | |
result[index++] = rightChannel[inputIndex]; | |
inputIndex++; | |
} | |
return result; | |
} | |
function writeUTFBytes(view, offset, string) { | |
for (var i = 0; i < string.length; i++) { | |
view.setUint8(offset + i, string.charCodeAt(i)); | |
} | |
} | |
</script> | |
</body> | |
</html> |
@miketheappdev
Set sampleRate to 48000 and you'll get the normal pitch.
I can get this to work on Chrome in my PC, but not on Safari on iPadOS 14.01. Any advice?
@Anders-Lunde Which portion of the code does not work? Does Safari support WAV file playback?
I can get this to work on Chrome in my PC, but not on Safari on iPadOS 14.01. Any advice?
@Anders-Lunde Which portion of the code does not work? Does Safari support WAV file playback?
I figured it out. It was related to AudioContext, in in my typescript project I had to do this:
const AudioContext = window.AudioContext || // Default
(window as any).webkitAudioContext; // Safari and old versions of Chrome
const context = new AudioContext();
Hi Guys,
Can anyone help me to record the Wav audio in a 24-bit format? I achieved it in 16 and 32 bit.
Thanks in advance
Thanks,
PJ
Thanks for sharing the cool snippet and can we check silence and automatically stop the recording and when a person starts to speak then restart the recording,
How to reverse the procedure to get the samples as
Float32Array
from wav file?
wav.slice(44)
, https://stackoverflow.com/a/35248852
Hi guys, can any one tell me how to send the blob or the arrayBuffer to the blazor ?
Hi , I tried same approach as mentioned above with multichannel
var buffer = [];
for (var channel = 0; channel < _2 ; channel++) {
buffer.push(e.inputBuffer.getChannelData(channel));
}
I am using single audio device and expecting byte data for each channels - buffer[0] = [0,1,2,3,2] , buffer[1] = [0,0,0,0,0]
but receive similar data from both channels - eg (channel 1) buffer[0]= [0,1,2,3,2] , (channel 2) buffer[1] = [0,1,2,3,2]
please help me , how to get the buffer based on channels.
Thanks
Pradeep
hello, this has been very helpful.
One feedback: while using it, I noticed that the microphone is not closed unless you add on top of what you wrote:
// stop recording
recorder.disconnect(context.destination);
mediaStream.disconnect(recorder);
also:
mediaStream.getAudioTracks().forEach(track => {
track.stop();
})
context.close();
I hope this could be my small contribution back :)
Hello, this has worked great for me in my current project, however I've encountered issues where the recorded audio gives the voice being recorded a deeper tone. Has anyone else run into this?