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readonly struct Foo | |
{ | |
private readonly int[] _arr; | |
public Foo(int length) => _arr = new int[length]; | |
public int Length => _arr?.Length ?? 0; | |
public ref int this[int index] => ref _arr[index]; | |
public FooEnumerator GetEnumerator() => new FooEnumerator(_arr); | |
public struct FooEnumerator | |
{ | |
private readonly int[] _arr; | |
private readonly int _length; | |
private int _index; | |
public FooEnumerator(int[] arr) | |
{ | |
_arr = arr; | |
_length = arr.Length; | |
_index = -1; | |
} | |
public bool MoveNext() => ++_index < _length; | |
public ref int Current => ref _arr[_index]; | |
} | |
static void Main() | |
{ | |
var obj = new Foo(8); | |
for (int i = 0; i < obj.Length; i++) | |
obj[i] = i; | |
foreach (ref int value in obj) | |
{ | |
System.Console.WriteLine(value); | |
value *= 2; | |
} | |
System.Console.WriteLine("===="); | |
foreach (int value in obj) | |
System.Console.WriteLine(value); | |
} | |
} |
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