This representation shows the content of iCLiKVAL database in a Force layout 3D.
- The keyword use for search will be represented as a octahedron
- Each media will be represented as a cube, its color refers to its type (see legend).
- Each key will be represented as a cone.
- Each value will be represented as a sphere.
- Each annotation will be represented as a cylinder.
This representation shows the content of iCLiKVAL database in a Force layout.
- The keyword use for search will be represented as a diamond
- Each media will be represented as a square, its color refers to its type (see legend).
- Each key will be represented as a triangle.
- Each value will be represented as a circle.
- Each annotation will be represented as a oval.
- The size of each node is proportional (log scale) to the number of annotations of this node.
Script to convert qiime OTU assignment TXT file to JSON format.
##Input See otu_qiime_L6.txt file. the file should have 2 lines of header, and the sample name in the second line as the example. OTUs should be specify in order in the first column. (you can omit the last level for all lines, but you need to fill all gaps)
// valid
kingdom;phylum;class;order;family;genus
This representation shows the content of iCLiKVAL database in a pack layout.
Menu By mouse over the menu (top left) various options appears. The chart will be updated immediately at each modifications.
Count: Media, Group by: Media Type Display the number of media present in the database. and the number of media of each type (see legend).
Count: Annotations, Group by: Media Type
using UnityEngine; | |
using System.Collections; | |
using VRStandardAssets.Utils; | |
namespace VR.ick | |
{ | |
// On click event on the Interactive Item | |
// The Source Item move to the Target | |
// using MoveToward function | |
public class DragObject : MonoBehaviour |
This representation shows the number of pokemons classified by type.
###Functions Color notice one type and rectangle are labeled with the other type of the pokemon. The area of a rectangle is proportional to the number of the pokemons of these two types.
###Technics
Data are store in a database provide by Pokeapi and request through REST API.
The view use D3.js library and treemap layout.
This is my first try with this two technologies (API and treemap). So I just apply the examples...
This graph shows all the cards from the game Spirit Stones. Cards are linked according to their "evolution path".
[Edit] Cards are grouped by class, and stratified by number of star.
###Functions Color of circles refers to class: red = Warrior, purple = Mage, green = Archer, yellow = Thief.
When you click on a circle:
- Cards needed to create the current one (ascendants) were emphasized and links are dashed.
<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<body> | |
<p> HELLO WORLD </p> | |
</body> |