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Bounce game, using Python 3 & Tkinter
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from tkinter import * | |
import random | |
import time | |
class Ball: | |
def __init__(self, canvas, paddle, color): | |
self.canvas = canvas | |
self.paddle = paddle | |
self.id = canvas.create_oval(10, 10, 25, 25, fill=color) | |
starts = [-3, -2, -1, 1, 2, 3] | |
random.shuffle(starts) | |
self.x = starts[0] | |
self.y = -3 | |
self.canvas_height = canvas.winfo_height() | |
self.canvas_width = canvas.winfo_width() | |
self.is_hitting_bottom = False | |
canvas.move(self.id, 245, 100) | |
def draw(self): | |
self.canvas.move(self.id, self.x, self.y) | |
pos = self.canvas.coords(self.id) | |
if pos[1] <= 0: | |
self.y = 1 | |
if pos[3] >= self.canvas_height: | |
# self.y = -1 | |
self.is_hitting_bottom = True | |
if self.hit_top_paddle(pos) == True: | |
self.y = -3 | |
if self.hit_bottom_paddle(pos) == True: | |
self.y = 1 | |
if pos[0] <= 0: | |
self.x = 3 | |
if pos[2] >= self.canvas_width: | |
self.x = -3 | |
def hit_top_paddle(self, pos): | |
paddle_pos = self.canvas.coords(self.paddle.id) | |
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]: | |
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]: | |
return True | |
return False | |
def hit_bottom_paddle(self, pos): | |
paddle_pos = self.canvas.coords(self.paddle.id) | |
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]: | |
if pos[1] >= paddle_pos[1] and pos[1] <= paddle_pos[3]: | |
return True | |
return False | |
class Paddle: | |
def __init__(self, canvas, color): | |
self.canvas = canvas | |
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color) | |
self.x = 0 | |
self.canvas_width = canvas.winfo_width() | |
canvas.move(self.id, 200, 300) | |
canvas.bind_all('<KeyPress-Left>', self.move_left) | |
canvas.bind_all('<KeyPress-Right>', self.move_right) | |
def draw(self): | |
self.canvas.move(self.id, self.x, 0) | |
pos = self.canvas.coords(self.id) | |
if pos[0] <= 0: | |
self.x = 0 | |
if pos[2] >= self.canvas_width: | |
self.x = 0 | |
def move_left(self, event): | |
self.x = -2 | |
def move_right(self, event): | |
self.x = 2 | |
tk = Tk() | |
tk.title('Game') | |
canvas = Canvas(tk, width=550, height=400, bd=0, highlightthickness=0) | |
canvas.pack() | |
tk.update() | |
paddle = Paddle(canvas, 'blue') | |
ball = Ball(canvas, paddle, 'red') | |
while 1: | |
if ball.is_hitting_bottom == False: | |
ball.draw() | |
paddle.draw() | |
tk.update_idletasks() | |
tk.update() | |
time.sleep(0.01) |
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