Note: Everything may still change, if you need something stable and documented to depend on, use Godot 3.x/stable.
Last updated: 2021-10-06
Ask questions in #networking
on chat.godotengine.org
Relevant Pull Requests (look at all):
/en/3.4/tutorials/legal/complying_with_licenses -> /en/3.4/about/complying_with_licenses | |
/en/3.4/classes/class_bulletphysicsserver -> /en/3.4/classes/class_gltfdocument | |
/en/3.4/tutorials/assetlib/index -> /en/3.4/community/asset_library/index | |
/en/3.4/tutorials/assetlib/uploading_to_assetlib -> /en/3.4/community/asset_library/uploading_to_assetlib | |
/en/3.4/tutorials/assetlib/using_assetlib -> /en/3.4/community/asset_library/using_assetlib | |
/en/3.4/tutorials/assetlib/what_is_assetlib -> /en/3.4/community/asset_library/what_is_assetlib | |
/en/3.4/getting_started/step_by_step/godot_design_philosophy -> /en/3.4/getting_started/introduction/godot_design_philosophy | |
/en/3.4/tutorials/content/procedural_geometry/arraymesh -> /en/3.4/tutorials/3d/procedural_geometry/arraymesh | |
/en/3.4/tutorials/content/procedural_geometry/immediategeometry -> /en/3.4/tutorials/3d/procedural_geometry/immediategeometry | |
/en/3.4/tutorials/content/procedural_geometry/index -> /en/3.4/tutorials/3d/procedural_geometry/index |
Note: Everything may still change, if you need something stable and documented to depend on, use Godot 3.x/stable.
Last updated: 2021-10-06
Ask questions in #networking
on chat.godotengine.org
Relevant Pull Requests (look at all):
[gd_scene load_steps=3 format=2] | |
[sub_resource type="Shader" id=1] | |
code = "shader_type canvas_item; | |
// Godot Nvidia FXAA 3.11 Port | |
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
extends Node2D | |
func _ready(): | |
$Button/request.connect("request_completed", self, "_request_completed") | |
func _on_Button_pressed(): | |
var fields = {"username" : "user", "password" : "pass"} | |
var queryString = HTTPClient.new().query_string_from_dict(fields) | |
print(queryString) | |
var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(queryString.length())] |
#!/usr/bin/env python | |
Import('env') | |
Import('env_modules') | |
env_enet = env_modules.Clone() | |
# Thirdparty source files | |
if env['builtin_miniupnpc']: |
extends SceneTree | |
func _init(): | |
var bigVideo = true | |
var URL1 = "http://techslides.com" | |
var URL2 = "/demos/sample-videos/small.ogv" | |
var httpPort = 80 | |
var httpSSL = false | |
Uncaught exception in thread LWJGL Application (ID9) caused by null | |
java.lang.IllegalArgumentException: Comparison method violates its general contract! | |
at java.util.TimSort.mergeHi(TimSort.java:868) | |
at java.util.TimSort.mergeAt(TimSort.java:485) | |
at java.util.TimSort.mergeCollapse(TimSort.java:410) | |
at java.util.TimSort.sort(TimSort.java:214) | |
at java.util.TimSort.sort(TimSort.java:173) | |
at java.util.Arrays.sort(Arrays.java:659) | |
at sun.awt.datatransfer.DataTransferer.setToSortedDataFlavorArray(DataTransferer.java:2426) | |
at sun.awt.datatransfer.ClipboardTransferable.<init>(ClipboardTransferable.java:100) |
import javax.swing.JOptionPane; | |
import javax.swing.UIManager; | |
public class GUI { | |
public static final String DEFAULT_CHOOSE_TITLE = "Selection"; | |
public static final String DEFAULT_CHOOSE_MSG = "Please choose:"; | |
public static final String DEFAULT_INPUT_TITLE = "Input"; | |
public static final int PLAIN_MESSAGE = JOptionPane.PLAIN_MESSAGE; |
package org.robovm.RoboVMTest; | |
import org.robovm.apple.foundation.Foundation; | |
import org.robovm.apple.foundation.NSAutoreleasePool; | |
import org.robovm.apple.uikit.UIApplication; | |
import org.robovm.apple.uikit.UIApplicationDelegateAdapter; | |
import org.robovm.apple.uikit.UIApplicationLaunchOptions; | |
import org.robovm.apple.uikit.UIScreen; | |
import org.robovm.apple.uikit.UIWindow; |