Created
March 3, 2014 01:59
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function renderAudioData(canvas, data) { | |
// Grab handy variables with local names | |
var height = canvas.height; | |
var width = canvas.width; | |
var length = data.length; | |
var stepSize = width / length; | |
// Helper functions to make the index selection logic more readable further down | |
var xCoord = function(idx) { return stepSize * idx; }; | |
var xNext = function(idx) { return xCoord(idx + 1); }; | |
var yCoord = function(idx) { return (((0.95 * data[idx]) + 1.0) / 2.0) * height; }; | |
var yNext = function(idx) { return yCoord(idx + 1); }; | |
// Initialize the canvas | |
var context = canvas.getContext("2d"); | |
context.fillStyle = "#FFF"; | |
context.fillRect(0, 0, width, height); | |
// Begin the path and move to the initial location | |
var index = 0; | |
context.beginPath(); | |
context.moveTo(xCoord(index), yCoord(index)); | |
// Iterate through all of the data points by incrementally drawing line segments on the canvas | |
while(index < (length - 1)) { | |
context.lineTo(xCoord(index), yCoord(index)); | |
++index; | |
} | |
// Close the path | |
context.stroke(); | |
}; |
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