Created
June 26, 2019 12:37
-
-
Save micache/574343ccc8a9a46b617aaa68c044ae23 to your computer and use it in GitHub Desktop.
Wrong at line 122(Arrayindexoutofboundsexception)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.libgdxproject.firstproject; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input; | |
import com.badlogic.gdx.audio.Sound; | |
import com.badlogic.gdx.audio.Music; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.math.MathUtils; | |
import com.badlogic.gdx.math.Rectangle; | |
import com.badlogic.gdx.math.Vector3; | |
import com.badlogic.gdx.utils.Array; | |
import com.badlogic.gdx.utils.TimeUtils; | |
import com.badlogic.gdx.Screen; | |
import org.w3c.dom.css.Rect; | |
import java.util.Iterator; | |
public class firstproject implements Screen { | |
final Drop game; | |
private Texture dropImage; | |
private Texture bucketImage; | |
private Texture heartImage; | |
private Sound dropSound; | |
private Sound fallSound; | |
private Sound loseSound; | |
private Sound loseHeartSound; | |
private Music rainMusic; | |
private OrthographicCamera camera; | |
private SpriteBatch batch; | |
private Rectangle bucket; | |
private Array<Rectangle> hearts; | |
private Array<Rectangle> raindrops; | |
private long lastDropTime; | |
private int dropColleted=0,tong=0; | |
public firstproject(final Drop game) { | |
this.game = game; | |
raindrops = new Array<Rectangle>(); | |
SpawnRaindrop(); | |
bucket = new Rectangle(); | |
bucket.x = 800/2 - 60/2; | |
bucket.y = 20; | |
bucket.width = 60; | |
bucket.height = 60; | |
camera = new OrthographicCamera(); | |
camera.setToOrtho(false,800,400); | |
batch = new SpriteBatch(); | |
dropImage = new Texture(Gdx.files.internal("droplet.png")); | |
bucketImage = new Texture(Gdx.files.internal("bucket.png")); | |
heartImage = new Texture(Gdx.files.internal("live.png")); | |
dropSound = Gdx.audio.newSound(Gdx.files.internal("dropsound.wav")); | |
rainMusic = Gdx.audio.newMusic(Gdx.files.internal("rainsound.mp3")); | |
fallSound = Gdx.audio.newSound(Gdx.files.internal("fall.wav")); | |
loseSound = Gdx.audio.newSound(Gdx.files.internal("loser.mp3")); | |
loseHeartSound = Gdx.audio.newSound(Gdx.files.internal("heartlose.wav")); | |
rainMusic.setLooping(true); | |
} | |
@Override | |
public void render(float delta) { | |
hearts = new Array<Rectangle>(); | |
Gdx.gl.glClearColor(0,0,0.2f,1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
camera.update(); | |
game.batch.setProjectionMatrix(camera.combined); | |
game.batch.begin(); | |
game.font.draw(game.batch,"Drop Collected :" + dropColleted,0,400); | |
game.batch.draw(bucketImage,bucket.x,bucket.y,bucket.width,bucket.height); | |
for (int i=760; i>=660; i-=50) { | |
Rectangle heart = new Rectangle(); | |
heart.x = i; | |
heart.y = 360; | |
heart.width = 30; | |
heart.height = 30; | |
hearts.add(heart); | |
game.batch.draw(heartImage, heart.x, heart.y, heart.width, heart.height); | |
} | |
for (Rectangle raindrop: raindrops) { | |
game.batch.draw(dropImage,raindrop.x,raindrop.y); | |
} | |
game.batch.end(); | |
if (Gdx.input.isTouched()) { | |
Vector3 touchPos = new Vector3(); | |
touchPos.set(Gdx.input.getX(),Gdx.input.getY(),0); | |
camera.unproject(touchPos); | |
bucket.x = touchPos.x - 60 / 2; | |
} | |
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) bucket.x -= 200 * Gdx.graphics.getDeltaTime(); | |
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) bucket.y += 200 * Gdx.graphics.getDeltaTime(); | |
if (bucket.x < 0) bucket.x = 0; | |
if (bucket.x > 800-60) bucket.x = 800-60; | |
if (TimeUtils.nanoTime() - lastDropTime > 1000000000) SpawnRaindrop(); | |
Iterator<Rectangle> iter = raindrops.iterator(); | |
Iterator<Rectangle> it = hearts.iterator(); | |
while (iter.hasNext()) { | |
Rectangle raindrop = iter.next(); | |
raindrop.y -= 200 * Gdx.graphics.getDeltaTime(); | |
if (raindrop.y + 60 < 0) { | |
iter.remove(); | |
fallSound.play(); | |
it.remove(); | |
loseHeartSound.play(); | |
if (!it.hasNext()) loseSound.play(); | |
} | |
if (raindrop.overlaps(bucket)) { | |
dropColleted++; | |
dropSound.play(); | |
iter.remove(); | |
} | |
} | |
} | |
private void SpawnRaindrop() { | |
Rectangle raindrop = new Rectangle(); | |
raindrop.x = MathUtils.random(0,800-60); | |
raindrop.y = 480; | |
raindrop.width = 60; | |
raindrop.height = 60; | |
raindrops.add(raindrop); | |
lastDropTime = TimeUtils.nanoTime(); | |
} | |
@Override | |
public void resize(int width,int height) { | |
} | |
@Override | |
public void show() { | |
rainMusic.play(); | |
} | |
@Override | |
public void dispose() { | |
dropImage.dispose(); | |
bucketImage.dispose(); | |
dropSound.dispose(); | |
rainMusic.dispose(); | |
fallSound.dispose(); | |
} | |
@Override | |
public void pause() { | |
} | |
@Override | |
public void resume() { | |
} | |
@Override | |
public void hide() { | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment