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December 18, 2015 10:19
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Coffeescript code block which produces different output on firefox and chrome
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| # http://jsfiddle.net/YwqsV/ | |
| fromAngleAxis = (angle, axis, dest) -> | |
| axis = normalize axis | |
| halfAngle = angle / 2 | |
| s = Math.sin halfAngle | |
| dest[0] = axis[0] * s | |
| dest[1] = axis[1] * s | |
| dest[2] = axis[2] * s | |
| dest[3] = Math.cos halfAngle | |
| return dest | |
| magnitudeSquared = (u) -> | |
| sum = 0 | |
| for i in [0..3] | |
| sum += u[i] * u[i] | |
| return sum | |
| magnitude = (u) -> | |
| return Math.sqrt(magnitudeSquared(u)) | |
| normalize = (u) -> | |
| mag = magnitude(u) | |
| return u if mag == 0 | |
| length = 1 / mag | |
| for i in [0..3] | |
| u[i] *= length | |
| return u | |
| mult = (u, v, dest) -> | |
| # [x, y, z] are the imaginary parts and w is the real part. | |
| ux = u[0] | |
| uy = u[1] | |
| uz = u[2] | |
| uw = u[3] | |
| vx = v[0] | |
| vy = v[1] | |
| vz = v[2] | |
| vw = v[3] | |
| dest[0] = ux * vw + uw * vx + uy * vz - uz * vy | |
| dest[1] = uy * vw + uw * vy + uz * vx - ux * vz | |
| dest[2] = uz * vw + uw * vz + ux * vy - uy * vx | |
| dest[3] = uw * vw - ux * vx - uy * vy - uz * vz | |
| return dest | |
| q1 = [] | |
| q2 = [] | |
| q3 = [] | |
| fromAngleAxis(20, [0, 0, 1], q1) | |
| fromAngleAxis(20, [0, 0, 1], q2) | |
| mult(q1, q2, q3) | |
| console.log q3[0], q3[1], q3[2], q3[3] |
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