Created
March 1, 2013 07:37
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The settings that I prefer to use in FaceTrackNoIR while playing Euro Truck Simulator 2.
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[Tracking] | |
Smooth=40 | |
invertYaw=false | |
invertPitch=true | |
invertRoll=false | |
invertX=true | |
invertY=false | |
invertZ=false | |
useEWMA=true | |
redYaw=60 | |
redPitch=60 | |
redRoll=60 | |
redX=71 | |
redY=70 | |
redZ=70 | |
minSmooth=10 | |
powCurve=18 | |
maxSmooth=48 | |
[GameProtocol] | |
Selection=4 | |
[KB_Shortcuts] | |
Keycode_Center=46 | |
Shift_Center=true | |
Ctrl_Center=true | |
Alt_Center=false | |
Keycode_StartStop=30 | |
Shift_StartStop=true | |
Ctrl_StartStop=true | |
Alt_StartStop=false | |
Keycode_GameZero=45 | |
Shift_GameZero=true | |
Ctrl_GameZero=true | |
Alt_GameZero=false | |
SetZero=true | |
SetEngineStop=true | |
Keycode_Inhibit=0 | |
Shift_Inhibit=false | |
Ctrl_Inhibit=false | |
Alt_Inhibit=false | |
Inhibit_Pitch=false | |
Inhibit_Yaw=false | |
Inhibit_Roll=false | |
Inhibit_X=false | |
Inhibit_Y=false | |
Inhibit_Z=false | |
Enable_ReverseAxis=false | |
RA_Yaw=40 | |
RA_ZPos=-20 | |
RA_ToZPos=50 | |
[Curves] | |
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@.\0\0\0\0\0\0) | |
Yaw_point2=@Variant(\0\0\0\x1a@F@\0\0\0\0\0@@\x80\0\0\0\0\0) | |
Yaw_point3=@Variant(\0\0\0\x1a@a\xc0\0\0\0\0\0@?\x80\0\0\0\0\0) | |
Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) | |
Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) | |
Pitch_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) | |
Pitch_point3=@Variant(\0\0\0\x1a@O\x80\0\0\0\0\0@D\0\0\0\0\0\0) | |
Pitch_point4=@Variant(\0\0\0\x1a@d\xc0\0\0\0\0\0@I\0\0\0\0\0\0) | |
Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@I\0\0\0\0\0\0) | |
Roll_point2=@Variant(\0\0\0\x1a@X\xc0\0\0\0\0\0@I\0\0\0\0\0\0) | |
Roll_point3=@Variant(\0\0\0\x1a@Z\0\0\0\0\0\0@I\0\0\0\0\0\0) | |
Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) | |
X_point1=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@\x14\0\0\0\0\0\0) | |
X_point2=@Variant(\0\0\0\x1a@\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0) | |
X_point4=@Variant(\0\0\0\x1a@R\xc0\0\0\0\0\0@I\0\0\0\0\0\0) | |
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@$\0\0\0\0\0\0) | |
Y_point2=@Variant(\0\0\0\x1a@2\0\0\0\0\0\0@$\0\0\0\0\0\0) | |
Y_point3=@Variant(\0\0\0\x1a@B\x80\0\0\0\0\0@<\0\0\0\0\0\0) | |
Y_point4=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@I\0\0\0\0\0\0) | |
Z_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@\x18\0\0\0\0\0\0) | |
Z_point2=@Variant(\0\0\0\x1a@D\x80\0\0\0\0\0@B\0\0\0\0\0\0) | |
Z_point3=@Variant(\0\0\0\x1a@S\x80\0\0\0\0\0@G\0\0\0\0\0\0) | |
Z_point4=@Variant(\0\0\0\x1a@Z@\0\0\0\0\0@I\0\0\0\0\0\0) | |
X_point3=@Variant(\0\0\0\x1a@@\xa6\x66j\0\0\0@@\xa6\x66j\0\0\0) | |
[PPJoy] | |
Selection=1 | |
[FSUIPC] | |
LocationOfDLL=C:/Program Files/Microsoft Games/Flight Simulator 9/Modules/FSUIPC.dll | |
[TrackerSource] | |
Selection=0 | |
[FTIR] | |
useTIRViews=false | |
useDummyExe=true | |
[SMTracker] | |
FilterLevel=1 |
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