Last active
October 17, 2022 10:29
-
-
Save michaelbartnett/5652076 to your computer and use it in GitHub Desktop.
Tuple implementation for use with Unity3d
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit | |
of the public at large and to the detriment of our heirs and | |
successors. We intend this dedication to be an overt act of | |
relinquishment in perpetuity of all present and future rights to this | |
software under copyright law. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
OTHER DEALINGS IN THE SOFTWARE. | |
For more information, please refer to <http://unlicense.org> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ---------------------------------------------------------------------------- | |
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D). | |
// | |
// Used Chapter 3 in http://functional-programming.net/ as a starting point. | |
// | |
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different. | |
// ---------------------------------------------------------------------------- | |
using System; | |
namespace Eppy | |
{ | |
/// <summary> | |
/// Utility class that simplifies cration of tuples by using | |
/// method calls instead of constructor calls | |
/// </summary> | |
public static class Tuple | |
{ | |
/// <summary> | |
/// Creates a new tuple value with the specified elements. The method | |
/// can be used without specifying the generic parameters, because C# | |
/// compiler can usually infer the actual types. | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
/// <returns>A newly created tuple</returns> | |
public static Tuple<T1, T2> Create<T1, T2>(T1 item1, T2 second) | |
{ | |
return new Tuple<T1, T2>(item1, second); | |
} | |
/// <summary> | |
/// Creates a new tuple value with the specified elements. The method | |
/// can be used without specifying the generic parameters, because C# | |
/// compiler can usually infer the actual types. | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
/// <param name="third">Third element of the tuple</param> | |
/// <returns>A newly created tuple</returns> | |
public static Tuple<T1, T2, T3> Create<T1, T2, T3>(T1 item1, T2 second, T3 third) | |
{ | |
return new Tuple<T1, T2, T3>(item1, second, third); | |
} | |
/// <summary> | |
/// Creates a new tuple value with the specified elements. The method | |
/// can be used without specifying the generic parameters, because C# | |
/// compiler can usually infer the actual types. | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
/// <param name="third">Third element of the tuple</param> | |
/// <param name="fourth">Fourth element of the tuple</param> | |
/// <returns>A newly created tuple</returns> | |
public static Tuple<T1, T2, T3, T4> Create<T1, T2, T3, T4>(T1 item1, T2 second, T3 third, T4 fourth) | |
{ | |
return new Tuple<T1, T2, T3, T4>(item1, second, third, fourth); | |
} | |
/// <summary> | |
/// Extension method that provides a concise utility for unpacking | |
/// tuple components into specific out parameters. | |
/// </summary> | |
/// <param name="tuple">the tuple to unpack from</param> | |
/// <param name="ref1">the out parameter that will be assigned tuple.Item1</param> | |
/// <param name="ref2">the out parameter that will be assigned tuple.Item2</param> | |
public static void Unpack<T1, T2>(this Tuple<T1, T2> tuple, out T1 ref1, out T2 ref2) | |
{ | |
ref1 = tuple.Item1; | |
ref2 = tuple.Item2; | |
} | |
/// <summary> | |
/// Extension method that provides a concise utility for unpacking | |
/// tuple components into specific out parameters. | |
/// </summary> | |
/// <param name="tuple">the tuple to unpack from</param> | |
/// <param name="ref1">the out parameter that will be assigned tuple.Item1</param> | |
/// <param name="ref2">the out parameter that will be assigned tuple.Item2</param> | |
/// <param name="ref3">the out parameter that will be assigned tuple.Item3</param> | |
public static void Unpack<T1, T2, T3>(this Tuple<T1, T2, T3> tuple, out T1 ref1, out T2 ref2, T3 ref3) | |
{ | |
ref1 = tuple.Item1; | |
ref2 = tuple.Item2; | |
ref3 = tuple.Item3; | |
} | |
/// <summary> | |
/// Extension method that provides a concise utility for unpacking | |
/// tuple components into specific out parameters. | |
/// </summary> | |
/// <param name="tuple">the tuple to unpack from</param> | |
/// <param name="ref1">the out parameter that will be assigned tuple.Item1</param> | |
/// <param name="ref2">the out parameter that will be assigned tuple.Item2</param> | |
/// <param name="ref3">the out parameter that will be assigned tuple.Item3</param> | |
/// <param name="ref4">the out parameter that will be assigned tuple.Item4</param> | |
public static void Unpack<T1, T2, T3, T4>(this Tuple<T1, T2, T3, T4> tuple, out T1 ref1, out T2 ref2, T3 ref3, T4 ref4) | |
{ | |
ref1 = tuple.Item1; | |
ref2 = tuple.Item2; | |
ref3 = tuple.Item3; | |
ref4 = tuple.Item4; | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ---------------------------------------------------------------------------- | |
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D). | |
// | |
// Used Chapter 3 in http://functional-programming.net/ as a starting point. | |
// | |
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different. | |
// ---------------------------------------------------------------------------- | |
using System; | |
namespace Eppy | |
{ | |
/// <summary> | |
/// Represents a functional tuple that can be used to store | |
/// two values of different types inside one object. | |
/// </summary> | |
/// <typeparam name="T1">The type of the first element</typeparam> | |
/// <typeparam name="T2">The type of the second element</typeparam> | |
public sealed class Tuple<T1, T2> | |
{ | |
private readonly T1 item1; | |
private readonly T2 item2; | |
/// <summary> | |
/// Retyurns the first element of the tuple | |
/// </summary> | |
public T1 Item1 | |
{ | |
get { return item1; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T2 Item2 | |
{ | |
get { return item2; } | |
} | |
/// <summary> | |
/// Create a new tuple value | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
public Tuple(T1 item1, T2 item2) | |
{ | |
this.item1 = item1; | |
this.item2 = item2; | |
} | |
public override string ToString() | |
{ | |
return string.Format("Tuple({0}, {1})", Item1, Item2); | |
} | |
public override int GetHashCode() | |
{ | |
int hash = 17; | |
hash = hash * 23 + (item1 == null ? 0 : item1.GetHashCode()); | |
hash = hash * 23 + (item2 == null ? 0 : item2.GetHashCode()); | |
return hash; | |
} | |
public override bool Equals(object o) | |
{ | |
if (!(o is Tuple<T1, T2>)) { | |
return false; | |
} | |
var other = (Tuple<T1, T2>) o; | |
return this == other; | |
} | |
public bool Equals(Tuple<T1, T2> other) | |
{ | |
return this == other; | |
} | |
public static bool operator==(Tuple<T1, T2> a, Tuple<T1, T2> b) | |
{ | |
if (object.ReferenceEquals(a, null)) { | |
return object.ReferenceEquals(b, null); | |
} | |
if (a.item1 == null && b.item1 != null) return false; | |
if (a.item2 == null && b.item2 != null) return false; | |
return | |
a.item1.Equals(b.item1) && | |
a.item2.Equals(b.item2); | |
} | |
public static bool operator!=(Tuple<T1, T2> a, Tuple<T1, T2> b) | |
{ | |
return !(a == b); | |
} | |
public void Unpack(Action<T1, T2> unpackerDelegate) | |
{ | |
unpackerDelegate(Item1, Item2); | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ---------------------------------------------------------------------------- | |
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D). | |
// | |
// Used Chapter 3 in http://functional-programming.net/ as a starting point. | |
// | |
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different. | |
// ---------------------------------------------------------------------------- | |
using System; | |
namespace Eppy | |
{ | |
/// <summary> | |
/// Represents a functional tuple that can be used to store | |
/// two values of different types inside one object. | |
/// </summary> | |
/// <typeparam name="T1">The type of the first element</typeparam> | |
/// <typeparam name="T2">The type of the second element</typeparam> | |
/// <typeparam name="T3">The type of the third element</typeparam> | |
public sealed class Tuple<T1, T2, T3> | |
{ | |
private readonly T1 item1; | |
private readonly T2 item2; | |
private readonly T3 item3; | |
/// <summary> | |
/// Retyurns the first element of the tuple | |
/// </summary> | |
public T1 Item1 | |
{ | |
get { return item1; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T2 Item2 | |
{ | |
get { return item2; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T3 Item3 | |
{ | |
get { return item3; } | |
} | |
/// <summary> | |
/// Create a new tuple value | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
/// <param name="third">Third element of the tuple</param> | |
public Tuple(T1 item1, T2 item2, T3 item3) | |
{ | |
this.item1 = item1; | |
this.item2 = item2; | |
this.item3 = item3; | |
} | |
public override int GetHashCode() | |
{ | |
int hash = 17; | |
hash = hash * 23 + (item1 == null ? 0 : item1.GetHashCode()); | |
hash = hash * 23 + (item2 == null ? 0 : item2.GetHashCode()); | |
hash = hash * 23 + (item3 == null ? 0 : item3.GetHashCode()); | |
return hash; | |
} | |
public override bool Equals(object o) | |
{ | |
if (!(o is Tuple<T1, T2, T3>)) { | |
return false; | |
} | |
var other = (Tuple<T1, T2, T3>)o; | |
return this == other; | |
} | |
public static bool operator==(Tuple<T1, T2, T3> a, Tuple<T1, T2, T3> b) | |
{ | |
if (object.ReferenceEquals(a, null)) { | |
return object.ReferenceEquals(b, null); | |
} | |
if (a.item1 == null && b.item1 != null) return false; | |
if (a.item2 == null && b.item2 != null) return false; | |
if (a.item3 == null && b.item3 != null) return false; | |
return | |
a.item1.Equals(b.item1) && | |
a.item2.Equals(b.item2) && | |
a.item3.Equals(b.item3); | |
} | |
public static bool operator!=(Tuple<T1, T2, T3> a, Tuple<T1, T2, T3> b) | |
{ | |
return !(a == b); | |
} | |
public void Unpack(Action<T1, T2, T3> unpackerDelegate) | |
{ | |
unpackerDelegate(Item1, Item2, Item3); | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ---------------------------------------------------------------------------- | |
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D). | |
// | |
// Used Chapter 3 in http://functional-programming.net/ as a starting point. | |
// | |
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different. | |
// ---------------------------------------------------------------------------- | |
using System; | |
namespace Eppy | |
{ | |
/// <summary> | |
/// Represents a functional tuple that can be used to store | |
/// two values of different types inside one object. | |
/// </summary> | |
/// <typeparam name="T1">The type of the first element</typeparam> | |
/// <typeparam name="T2">The type of the second element</typeparam> | |
/// <typeparam name="T3">The type of the third element</typeparam> | |
/// <typeparam name="T4">The type of the fourth element</typeparam> | |
public sealed class Tuple<T1, T2, T3, T4> | |
{ | |
private readonly T1 item1; | |
private readonly T2 item2; | |
private readonly T3 item3; | |
private readonly T4 item4; | |
/// <summary> | |
/// Retyurns the first element of the tuple | |
/// </summary> | |
public T1 Item1 | |
{ | |
get { return item1; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T2 Item2 | |
{ | |
get { return item2; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T3 Item3 | |
{ | |
get { return item3; } | |
} | |
/// <summary> | |
/// Returns the second element of the tuple | |
/// </summary> | |
public T4 Item4 | |
{ | |
get { return item4; } | |
} | |
/// <summary> | |
/// Create a new tuple value | |
/// </summary> | |
/// <param name="item1">First element of the tuple</param> | |
/// <param name="second">Second element of the tuple</param> | |
/// <param name="third">Third element of the tuple</param> | |
/// <param name="fourth">Fourth element of the tuple</param> | |
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4) | |
{ | |
this.item1 = item1; | |
this.item2 = item2; | |
this.item3 = item3; | |
this.item4 = item4; | |
} | |
public override int GetHashCode() | |
{ | |
int hash = 17; | |
hash = hash * 23 + (item1 == null ? 0 : item1.GetHashCode()); | |
hash = hash * 23 + (item2 == null ? 0 : item2.GetHashCode()); | |
hash = hash * 23 + (item3 == null ? 0 : item3.GetHashCode()); | |
hash = hash * 23 + (item4 == null ? 0 : item4.GetHashCode()); | |
return hash; | |
} | |
public override bool Equals(object o) | |
{ | |
if (o.GetType() != typeof(Tuple<T1, T2, T3, T4>)) { | |
return false; | |
} | |
var other = (Tuple<T1, T2, T3, T4>)o; | |
return this == other; | |
} | |
public static bool operator==(Tuple<T1, T2, T3, T4> a, Tuple<T1, T2, T3, T4> b) | |
{ | |
if (object.ReferenceEquals(a, null)) { | |
return object.ReferenceEquals(b, null); | |
} | |
if (a.item1 == null && b.item1 != null) return false; | |
if (a.item2 == null && b.item2 != null) return false; | |
if (a.item3 == null && b.item3 != null) return false; | |
if (a.item4 == null && b.item4 != null) return false; | |
return | |
a.item1.Equals(b.item1) && | |
a.item2.Equals(b.item2) && | |
a.item3.Equals(b.item3) && | |
a.item4.Equals(b.item4); | |
} | |
public static bool operator!=(Tuple<T1, T2, T3, T4> a, Tuple<T1, T2, T3, T4> b) | |
{ | |
return !(a == b); | |
} | |
public void Unpack(Action<T1, T2, T3, T4> unpackerDelegate) | |
{ | |
unpackerDelegate(Item1, Item2, Item3, Item4); | |
} | |
} | |
} |
@michaelbartnett Thanks for the tuples! They've been exceptionally useful.
I believe there is a bug in Tuple4 Equals.
original:
if (o.GetType() != typeof(NamedTuple<T1, T2, T3, T4>)) {
return false;
}
fix:
if (!(o is NamedTuple<T1, T2, T3, T4>)) {
return false;
}
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Even with kmeboe's fix, this still breaks:
My first pass at a solution that fixes all null cases was this:
However, if we can use
object.Equals(obj a, obj b)
then it can be simplified to just:I'm unsure if there might be a reason we don't want to use
object.Equals
for the items. Thoughts?In any case, I believe either of these solutions handle all null permutations. To verify for yourself, here is a simple test:
It should be noted that this code can be simplified considerably if you don't expect your tuples to contain null values. I personally don't feel comfortable making that assumption.