Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
worker_processes 1; | |
#pid /var/run/nginx.pid; | |
events { | |
worker_connections 1024; | |
} | |
http { | |
upstream myapp { | |
server www.bing.com weight=2; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// Camera spline. Naming it "CSpline" over something like "Path" or "Spline" to avoid potential conflicts | |
[System.Serializable] // Allow Unity-serialization | |
public class CSpline { | |
[HideInInspector] | |
public Vector3[] _points; // Serialized but unlisted |
Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
#include <Windows.h> | |
#include <GL/gl.h> | |
#pragma comment(lib, "OpenGL32.lib") | |
LRESULT CALLBACK MyWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) | |
{ | |
switch (message) | |
{ | |
case WM_CLOSE: |