Created
October 9, 2018 05:39
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UAsyncAbilitySystemComponent* ASC = Cast<UAsyncAbilitySystemComponent>(AbilitySystemComponent); | |
if (ASC) | |
{ | |
FGameplayAbilitySpec* Spec = BaseAbility->GetCurrentAbilitySpec(); | |
if (Spec) | |
{ | |
FMTargetingDefinition& Targeting = ASC->GetTargetingDefinition(Spec->InputID); | |
switch (Targeting.SpawnTransform) | |
{ | |
case EMAbilitySpawnTransform::TargetAwaySource: | |
SpawnTransform = FTransform((LocationData->GetEndPoint() - LocationData->GetOrigin().GetTranslation()).ToOrientationQuat(), LocationData->GetEndPoint()); | |
break; | |
case EMAbilitySpawnTransform::TargetToSource: | |
SpawnTransform = FTransform((LocationData->GetOrigin().GetTranslation() - LocationData->GetEndPoint()).ToOrientationQuat(), LocationData->GetEndPoint()); | |
break; | |
case EMAbilitySpawnTransform::SourceAwayTarget: | |
SpawnTransform = FTransform((LocationData->GetOrigin().GetTranslation() - LocationData->GetEndPoint()).ToOrientationQuat(), LocationData->GetOrigin().GetTranslation()); | |
break; | |
case EMAbilitySpawnTransform::SourceToTarget: | |
SpawnTransform = FTransform((LocationData->GetEndPoint() - LocationData->GetOrigin().GetTranslation()).ToOrientationQuat(), LocationData->GetOrigin().GetTranslation()); | |
break; | |
case EMAbilitySpawnTransform::InstigatorToSource: | |
SpawnTransform = FTransform((LocationData->GetOrigin().GetTranslation() - Caster->GetActorLocation()).ToOrientationQuat(), Caster->GetActorLocation()); | |
break; | |
case EMAbilitySpawnTransform::InstigatorToTarget: | |
SpawnTransform = FTransform((LocationData->GetEndPoint() - Caster->GetActorLocation()).ToOrientationQuat(), Caster->GetActorLocation()); | |
break; | |
case EMAbilitySpawnTransform::InstigatorRotation: | |
SpawnTransform = FTransform(Caster->GetActorQuat(), Caster->GetActorLocation()); | |
break; | |
case EMAbilitySpawnTransform::SourceToInstigator: | |
SpawnTransform = FTransform((Caster->GetActorLocation() - LocationData->GetOrigin().GetTranslation()).ToOrientationQuat(), LocationData->GetOrigin().GetTranslation()); | |
break; | |
default: // TargetAwaySource | |
SpawnTransform = FTransform((LocationData->GetEndPoint() - LocationData->GetOrigin().GetTranslation()).ToOrientationQuat(), LocationData->GetEndPoint()); | |
break; | |
} | |
Spell->SetTargetingData(LocationData->GetOrigin().GetTranslation(), LocationData->GetEndPoint(), ChargeTime, UniqueID); | |
bTransformSet = true; | |
} | |
} |
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