To run this, you can try:
curl -ksO https://gist.githubusercontent.com/nicerobot/2697848/raw/uninstall-node.sh
chmod +x ./uninstall-node.sh
./uninstall-node.sh
rm uninstall-node.sh
To run this, you can try:
curl -ksO https://gist.githubusercontent.com/nicerobot/2697848/raw/uninstall-node.sh
chmod +x ./uninstall-node.sh
./uninstall-node.sh
rm uninstall-node.sh
| import javafx.application.Application; | |
| import javafx.beans.value.*; | |
| import javafx.collections.*; | |
| import javafx.concurrent.*; | |
| import javafx.event.*; | |
| import javafx.scene.Scene; | |
| import javafx.scene.control.*; | |
| import javafx.scene.layout.*; | |
| import javafx.stage.Stage; | |
| #!/bin/sh | |
| ### | |
| # SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
| # For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
| ### | |
| # Alot of these configs have been taken from the various places | |
| # on the web, most from here | |
| # https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
⇐ back to the gist-blog at jrw.fi
Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.
I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.
This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso
| { | |
| "directory": "components" | |
| } |
| using UnityEngine; | |
| using System.Collections; | |
| public class CameraShake : MonoBehaviour | |
| { | |
| // Transform of the camera to shake. Grabs the gameObject's transform | |
| // if null. | |
| public Transform camTransform; | |
| // How long the object should shake for. |
| git branch -m old_branch new_branch # Rename branch locally | |
| git push origin :old_branch # Delete the old branch | |
| git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote |
| import os | |
| import time | |
| # Config | |
| NAME = ["Steven Kafshaz"] | |
| LASTMSG = {} | |
| def filesbychannel(dirlist): | |
| out = {} |
| #!/usr/bin/python | |
| # -*- coding: utf-8 -*- | |
| # Python script to find the largest files in a git repository. | |
| # The general method is based on the script in this blog post: | |
| # http://stubbisms.wordpress.com/2009/07/10/git-script-to-show-largest-pack-objects-and-trim-your-waist-line/ | |
| # | |
| # The above script worked for me, but was very slow on my 11GB repository. This version has a bunch | |
| # of changes to speed things up to a more reasonable time. It takes less than a minute on repos with 250K objects. | |
| # |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.