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@michidk
Created August 16, 2015 09:53
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using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
protected static T instance;
/**
Returns the instance of this singleton.
*/
public static T Instance
{
get
{
if (instance == null)
{
instance = (T) FindObjectOfType(typeof(T));
if (instance == null)
{
Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none.");
}
}
return instance;
}
}
}
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