Created
January 20, 2018 13:57
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Amplify Shader Editor: Better Default Unlit Shader Template
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Shader /*ase_name*/ "CustomUnlit" /*end*/ | |
{ | |
Properties | |
{ | |
/*ase_props*/ | |
} | |
SubShader | |
{ | |
Tags{ "RenderType" = "Opaque" "LightMode" = "ForwardBase" /*ase_tags*/ } | |
LOD 100 | |
Cull Off | |
/*ase_pass*/ | |
Pass | |
{ | |
CGPROGRAM | |
#pragma target 3.0 | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
/*ase_pragma*/ | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float4 texcoord : TEXCOORD0; | |
float4 texcoord1 : TEXCOORD1; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
/*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/ | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
float4 texcoord : TEXCOORD0; | |
UNITY_VERTEX_OUTPUT_STEREO | |
/*ase_interp(1,7):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/ | |
}; | |
/*ase_globals*/ | |
v2f vert(appdata v /*ase_vert_input*/) | |
{ | |
v2f o; | |
UNITY_SETUP_INSTANCE_ID(v); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | |
o.texcoord.xy = v.texcoord.xy; | |
o.texcoord.zw = v.texcoord1.xy; | |
// ase common template code | |
/*ase_vert_code:v=appdata;o=v2f*/ | |
v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
return o; | |
} | |
fixed4 frag(v2f i /*ase_frag_input*/) : SV_Target | |
{ | |
fixed4 myColorVar; | |
// ase common template code | |
/*ase_frag_code:i=v2f*/ | |
myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/; | |
return myColorVar; | |
} | |
ENDCG | |
} | |
} | |
CustomEditor "ASEMaterialInspector" | |
} |
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