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Add jitter to latitude/longitude
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// | |
// Make a few assumptions and add noise to latitude/longitude position | |
// Ex, console.log(jitter(-26.4853429150483, -49.072945734375, 5)); | |
// | |
var rad_Earth = 6378.16; | |
var one_degree = (2 * Math.PI * rad_Earth) / 360; | |
var one_km = 1 / one_degree; | |
function randomInRange(from, to, fixed) { | |
fixed = fixed || 10; | |
return (Math.random() * (to - from) + from).toFixed(fixed) * 1; | |
} | |
function jitter(lat, lng, kms, fixed) { | |
return { | |
lat : randomInRange( | |
lat - (kms * one_km), | |
lat + (kms * one_km), | |
fixed | |
), | |
lng : randomInRange( | |
lng - (kms * one_km), | |
lng + (kms * one_km), | |
fixed | |
) | |
}; | |
} |
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Great!
For the sake of Typescript
Instead of
return (Math.random() * (to - from) + from).toFixed(fixed) * 1;
maybe
return parseFloat((Math.random() * (to - from) + from).toFixed(fixed));
?