Created
February 4, 2020 01:12
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Python Pong
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#!/usr/bin/env python3 | |
import turtle | |
# Adjust this value to increase or decrease the ball's movement speed. | |
BALL_PIXELS_PER_MOVEMENT = .15 | |
SCORE_FONT = ("Courier", 24, "normal") | |
score_a, score_b = 0, 0 | |
window = turtle.Screen() | |
window.title("Pong by Mick") | |
window.bgcolor("black") | |
window.setup(width=800, height=600) | |
window.tracer(0) | |
paddle_a = turtle.Turtle() | |
paddle_a.speed(0) | |
paddle_a.shape("square") | |
paddle_a.color("white") | |
paddle_a.shapesize(stretch_wid=5, stretch_len=1) | |
paddle_a.penup() | |
paddle_a.goto(-350, 0) | |
paddle_b = turtle.Turtle() | |
paddle_b.speed(0) | |
paddle_b.shape("square") | |
paddle_b.color("white") | |
paddle_b.shapesize(stretch_wid=5, stretch_len=1) | |
paddle_b.penup() | |
paddle_b.goto(350, 0) | |
ball = turtle.Turtle() | |
ball.speed(0) | |
ball.shape("square") | |
ball.color("white") | |
ball.penup() | |
ball.goto(0, 0) | |
ball.dx = BALL_PIXELS_PER_MOVEMENT | |
ball.dy = BALL_PIXELS_PER_MOVEMENT | |
pen = turtle.Turtle() | |
pen.speed(0) | |
pen.color("white") | |
pen.penup() | |
pen.hideturtle() | |
pen.goto(0, 260) | |
def paddle_a_up() -> None: | |
y = paddle_a.ycor() + 20 | |
paddle_a.sety(y) | |
def paddle_a_down() -> None: | |
y = paddle_a.ycor() - 20 | |
paddle_a.sety(y) | |
def paddle_b_up() -> None: | |
y = paddle_b.ycor() + 20 | |
paddle_b.sety(y) | |
def paddle_b_down() -> None: | |
y = paddle_b.ycor() - 20 | |
paddle_b.sety(y) | |
def update_scoreboard() -> None: | |
score_text = f"Player A: {score_a} | Player B: {score_b}" | |
pen.clear() | |
pen.write(score_text, align="center", font=SCORE_FONT) | |
# Keyboard Bindings | |
window.listen() | |
window.onkeypress(paddle_a_up, "w") | |
window.onkeypress(paddle_a_down, "s") | |
window.onkeypress(paddle_b_up, "Up") | |
window.onkeypress(paddle_b_down, "Down") | |
update_scoreboard() | |
# Main Game Loop | |
while True: | |
window.update() | |
ball_x, ball_y = ball.xcor(), ball.ycor() | |
# Moving the ball | |
ball.setx(ball_x + ball.dx) | |
ball.sety(ball_y + ball.dy) | |
# Border Check | |
if ball_y> 290: | |
ball.sety(290) | |
ball.dy *= -1 | |
if ball_y < -290: | |
ball.sety(-290) | |
ball.dy *= -1 | |
# Score Check | |
if ball_x> 390: | |
ball.goto(0, 0) | |
ball.dx *= -1 | |
score_a += 1 | |
update_scoreboard() | |
if ball_x < -390: | |
ball.goto(0, 0) | |
ball.dx *= -1 | |
score_b += 1 | |
update_scoreboard() | |
paddle_x, paddle_y = paddle_a.xcor(), paddle_a.ycor() | |
# Paddle Ball collision | |
if (ball_x < -340 and ball_x > -350) and (ball_y < paddle_y + 40 and ball_y > paddle_y - 40): | |
ball.setx(-340) | |
ball.dx *= -1 | |
paddle_x, paddle_y = paddle_b.xcor(), paddle_b.ycor() | |
if (ball_x > 340 and ball_x < 350) and (ball_y < paddle_y + 40 and ball_y > paddle_y - 40): | |
ball.setx(340) | |
ball.dx *= -1 |
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